Real‐time by‐example texture synthesis and filtering using local statistics exchange
Abstract Real‐time by‐example texture synthesis is used in interactive virtual worlds to generate the appearance of an unbounded surface from an exemplar texture with as few repetitions as possible. Currently, leading real‐time methods rely on a tiling and blending scheme which is known to synthesize well texture patterns with little spatial ...
Nicolas Lutz, Guillaume Gilet
wiley +1 more source
More Efficient Kernel Estimation in Nonparametric Regression with Autocorrelated Errors [PDF]
We propose a modification of kernel time series regression estimators that improves efficiency when the innovation process is autocorrelated. The procedure is based on a pre-whitening transformation of the dependent variable that has to be estimated from
Enno Mammen +3 more
core
Abstract Correlation‐based rendering techniques continue to advance, and efficiently exploiting correlations between pixel estimates has become increasingly important. The deep combiner framework [BHHM20] allows us to fuse independent and correlated pixel estimates but focuses solely on spatial correlations.
W. Zhou, E. Hughes, T. Hachisuka
wiley +1 more source
Normal Reference Bandwidths for the General Order, Multivariate Kernel Density Derivative Estimator [PDF]
This note derives the general form of the approximate mean integrated squared error for the q-variate, th-order kernel density r th derivative estimator. This formula allows for normal reference rule-of-thumb bandwidths to be derived.
Christopher F. Parmeter +1 more
core
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid +4 more
wiley +1 more source
Physically Guided Attention Mechanism for Underwater Motion Deblurring via Cepstrum-Based Blur Estimation. [PDF]
Hu N, Li S, Tan J.
europepmc +1 more source
Visualizing Image Segmentation Network Behavior Through the Lens of Scale Space Analysis
Abstract Deep neural networks are widely used for image segmentation, also in sensitive applications such as medical imaging or autonomous driving. However, few explainable AI methods are available that help developers understand such networks beyond classification.
A. C. Mikliss, T. Schultz
wiley +1 more source
Circles of Confidence for Multi‐Label Geometry Completion
Abstract Inside–outside classification is widely used for geometry processing tasks such as surface reconstruction, geometry completion, and calculating signed distance fields. We introduce a new integral formulation of this problem, which assigns confidence scores that points are inside or outside, given incomplete boundary geometry.
Z. Wei +4 more
wiley +1 more source
Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction
Abstract View‐dependent appearance modeling remains a challenging problem in novel‐view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning‐based methods, a common approach is to rely on Spherical Harmonics (SH).
Ewa Miazga, Jorge Condor, Piotr Didyk
wiley +1 more source
A Local Instrumental Variable Estimation Method for Generalized Additive Volatility Models [PDF]
We investigate a new separable nonparametric model for time series, which includes many ARCH models and AR models already discussed in the literature.
Woocheol Kim, Oliver Linton
core

