Results 1 to 10 of about 115,593 (263)
A General Scheme of a Branch-and-Bound Approach for the Sensor Selection Problem in Near-Field Broadband Beamforming [PDF]
This paper is devoted to the sensor selection problem. A broadband receiver beamforming working in a near-field is considered. The system response should be as close as possible to the desired one, which is optimized in the sense of L2 norm.
Agnieszka Wielgus, Bogusław Szlachetko
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A Branch-and-Bound approach for tautomer enumeration [PDF]
Thalheim Torsten +3 more
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Compressing branch-and-bound trees
A short version of this article was accepted for publication at IPCO 2023. This extended version contains more detailed discussions and proofs, and new computational contributions and ...
Gonzalo Muñoz 0001 +2 more
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Tool for Simulating Branch and Bound Computations
The paper describes a simulator of parallel Branch and Bound (BnB) method. Several subdomain trees for benchmark functions are analyzed, a characteristic Gaussian-like distribution is discovered.
Ignatov Andrei, Gorchakov Andrei
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Pre-decomposition of discrete optimization problems to speed up the branch and bound method in a distributed computing environment [PDF]
The paper presents an implementation of branch and bound algorithm employing coarse grained parallelism. The system is based on CBC (COIN-OR branch and cut) open-source MIP solver and inter-process communication capabilities of Erlang.
S. A. Smirnov, V. V. Voloshinov
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GNP Snack company has problems in making raw material inventories which are sometimes not enough for 0.5 tons of cassava chips to fulfill demand. This will affect the production process carried out every day.
Sarif Hasan, Yohanes Anton Nugroho
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Branch and bound on the network model [PDF]
Karp and Zhang developed a general randomized parallel algorithm for solving branch and bound problems. They showed that with high probability their algorithm attained optimal speedup within a constant factor (for \(p< n/(\log n)^{c}\), where \(p\) is the number of processors, \(n\) is the ``size'' of the problem, and \(c\) is a constant). Ranade later
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A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers
In the game industry, tardiness is an important issue. Unlike a unifunctional machine, a developer may excel in programming but be mediocre in scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these
Chung-Ho Su, Jen-Ya Wang
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The temolate for parallel branch algorithm
The aim of this work is to propose parallel branch and bound algorithm template. For this purpose sequential template is introduced. Implementing additional features of this template some parallel branch and bound algorithms are comstructed and analyzed
Milda Baravykaitė
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Introducing an Educational Tool for Learning Branch & Bound Strategy
—According to our informal survey, Branch & Bound strategy is considerably difficult to learn compared to other strategies. This strategy consists of several complex algorithmic steps such as Reduced Cost Matrix (RCM) calculation and Breadth First Search.
Sofriesilero Zumaytis, Oscar Karnalim
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