Results 141 to 150 of about 63,520 (235)
Real‐Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
Abstract Real‐time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High‐quality global illumination and transparency are important for conveying the spatial structure of dense line sets, yet remain difficult to ...
B. Kraaijeveld +3 more
wiley +1 more source
Enhancing adversarial resilience in semantic caching for secure retrieval augmented generation systems. [PDF]
Afiffy M, Fakhr MW, Maghraby FA.
europepmc +1 more source
Stochastic Pairwise MIS for Unbiased Large‐Kernel Reuse in Real‐Time
Abstract Spatiotemporal resampling methods such as ReSTIR decrease noise in Monte Carlo rendering of dynamic content by reusing paths across frames and pixels. Standard ReSTIR reuses spatially from a small number of randomly selected neighbors. This reuse suffers when few neighbors contain contributing samples, reducing quality toward that of the ...
Trevor Hedstrom +4 more
wiley +1 more source
Register‐Efficient Linear‐Time Evaluation in the Bernstein Basis
Abstract We investigate the evaluation of points and derivatives of Bézier curves and surfaces on modern architectures, focusing on performance and guided by numerical error bounds. While the de Casteljau algorithm remains the reference for numerical robustness, its linear working‐set size imposes substantial register pressure on GPUs.
Gábor Valasek, Anna Lili Horváth
wiley +1 more source
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid +4 more
wiley +1 more source
Realizing Shor's algorithm with topological acoustic phase bits. [PDF]
Kuk I +4 more
europepmc +1 more source
Le passage des antinomies : Dieu, l’Homme et l’Autre [PDF]
Yoshinaga, Waka, ヨシナガ, ワカ
core +1 more source
CACHE Challenge #3: Targeting the Nsp3 Macrodomain of SARS-CoV-2. [PDF]
Herasymenko O +82 more
europepmc +1 more source
Defining the geographical level of competition: a taxonomy of industry tradability
Abstract The paper develops a taxonomy of industry tradability to define the geographical level at which competition takes place. First, it creates a novel dataset that combines production and international trade data for both goods and services industries, defined at a detailed (3‐digit) level of industry aggregation for 15 European countries.
Sara Calligaris +4 more
wiley +1 more source

