Results 261 to 270 of about 219,566 (319)

Classifying behaviors from animal-borne cameras using machine learning: automated identification of breathing events in sea turtles. [PDF]

open access: yesJ Exp Biol
Robinson NJ   +9 more
europepmc   +1 more source

A dataset of fine-grained zebrafish interactions in health and disease. [PDF]

open access: yesSci Data
Deligkaris K   +7 more
europepmc   +1 more source

Cameras Seeing Cameras Geometry

Advances in Applied Clifford Algebras, 2022
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Brezov, Danail, Werman, Michael
openaire   +1 more source

Turn a Silicon Camera Into an InGaAs Camera

2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019
Short-wave infrared (SWIR) imaging has a wide range of applications for both industry and civilian. However, the InGaAs sensors commonly used for SWIR imaging suffer from a variety of drawbacks, including high price, low resolution, unstable quality, and so on.
Feifan Lv   +3 more
openaire   +1 more source

Cameras

Current Protocols in Cytometry, 1998
AbstractAnother critical component of an image cytometer is the camera, which converts the optical image to an electrical form to view on a monitor, record, or digitize for subsequent analysis. Any image degradation introduced at this stage affects the quality and accuracy of the system output.
openaire   +2 more sources

The Occlusion Camera

Computer Graphics Forum, 2005
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample visible surfaces. The extra samples alleviate disocclusion errors. The silhouette curves are pushed back, so nearly visible samples become visible.
Chunhui Mei, Voicu Popescu, Elisha Sacks
openaire   +1 more source

Camera textures

Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, 2006
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is based on vertex shader textures and presents a hybrid approach working in both, image and object space.
Martin Spindler   +3 more
openaire   +1 more source

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