Results 11 to 20 of about 108,684 (256)

From 2D to 3D video conferencing: modular RGB-D capture and reconstruction for interactive natural user representations in immersive extended reality (XR) communication

open access: yesFrontiers in Signal Processing, 2023
With recent advancements in Virtual Reality (VR) and Augmented Reality (AR) hardware, many new immersive Extended Reality (XR) applications and services arose.
Simon N. B. Gunkel   +3 more
doaj   +1 more source

VIRTUAL REALITY AND CAPTURED REALITY FOR CULTURAL LANDSCAPE COMMUNICATION [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2022
Abstract. In the last twenty years, the process of digitization of art and cultural heritage in general has undergone considerable developments pursuing purposes of conservation and analysis, first, but also of dissemination and knowledge of the works themselves or of the sites of historical - archaeological – architectural interest. For years, museums
Calisi, D., Botta, S.
openaire   +3 more sources

A HYBRID POINT CLOUD REALITY CAPTURE FROM TERRESTRIAL LASER SCANNING AND UAV-PHOTOGRAMMETRY [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2022
Point clouds are a digital representation of physical objects or buildings that exist in real world. There are many sources that a point cloud can come from such as a terrestrial laser scanner (TLS) or an unmanned aerial vehicle (UAV).
A. F. Razali, M. F. M. Ariff, Z. Majid
doaj   +1 more source

Augmented Reality Glasses for Capturing Images [PDF]

open access: yesInternational Journal of Engineering Research and, 2020
From the past few decades, a large chunk of research in the sphere of Digitalization, AI, and IoT has some noteworthy contributions to AEC industries. One such contribution is augmented reality. The objective of Augmented reality is to connect the real world with a virtual world i.e. with the digital world.
Prajwal D Basti, Niranjan S Pattanshetti
openaire   +3 more sources

Initial User-Centered Design of a Virtual Reality Heritage System: Applications for Digital Tourism

open access: yesRemote Sensing, 2020
Reality capture allows for the reconstruction, with a high accuracy, of the physical reality of cultural heritage sites. Obtained 3D models are often used for various applications such as promotional content creation, virtual tours, and immersive ...
Florent Poux   +4 more
doaj   +1 more source

A METHOD FOR VISUALIZATION OF 3D MOTION DATA USING A MOBILE DEVICE

open access: yesInformatyka, Automatyka, Pomiary w Gospodarce i Ochronie Środowiska, 2017
3D motion visualization is a topic closely connected with motion capture. Motion capture data come in many file formats, one of which is C3D. The following paper presents an innovative method of motion visualization in virtual reality using Google ...
Michał Oseńko   +3 more
doaj   +1 more source

Virtual museums. Captured reality and 3D modeling

open access: yesJournal of Cultural Heritage, 2020
Abstract Virtual spaces for the dissemination of cultural heritage and virtual experimentation were developed combining 3D image acquisition techniques like digital photogrammetry (captured reality) and computer 3D modeling. This is a novelty in peripheral countries, particularly in Latin-America, since there is almost no development of this kind of ...
Loaiza Carvajal, Daniel Alejandro   +2 more
openaire   +3 more sources

A WORKFLOW FOR GEOMETRIC COLOUR PHOTOGRAPHY OF PAINTED SURFACES [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2019
Colour fidelity is vital when documenting painted surfaces. The 2.5D nature of many painted surfaces makes orthophotos and digital surface models (DSMs) common products of the documentation process.
A. Dhanda   +3 more
doaj   +1 more source

STUDY HEAD MOTION CAPTURE ALTERNATIVE TOOL FOR VIRTUAL REALITY APPLICATIONS .

open access: yesErgodesign & HCI, 2016
Virtual reality, interactivity , computer graphics This work uses an alternative methodology to capture head movements of a user for navigation in virtual scenarios applied in trials for virtual reality.
Diego de Jesus Penaforte Parreiras
doaj   +1 more source

Descrizione di una Tecnica di Rilievo Fotogrammetrica supportata da un Algoritmo di Intelligenza Artificiale

open access: yesArcheomatica, 2019
Deep Learning has entered strongly into the everyday lives of all of us. We find it in the world of journalism, in the economic sector, in the medical sector and so on. In the world of three-dimensional reality capturing, there are numerous possibilities
Nicola Santoro
doaj   +3 more sources

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