Results 201 to 210 of about 5,083 (246)
ABSTRACT Purpose To develop a slice‐wise blurring‐free and densely sampled TE‐resolved multiple‐TE (mTE) ASL sequence (TASL) for measuring blood–brain barrier (BBB) water exchange time. Methods A 3D TSE spiral‐readout pCASL sequence was modified to enable TE‐resolved acquisition.
Bo Li +11 more
wiley +1 more source
BART Streams: Real‐Time Reconstruction Using a Modular Framework for Pipeline Processing
ABSTRACT Purpose To create modular solutions for interactive real‐time MRI using reconstruction algorithms implemented in BART. Methods A new protocol for streaming of multidimensional arrays is presented and integrated into BART. The new functionality is demonstrated using examples for cardiac interactive real‐time MRI based on radial FLASH, where ...
Philip Schaten +4 more
wiley +1 more source
ABSTRACT Aims Purpose: Dictionary matching is a standard tool in quantitative MRI (qMRI), but typically lacks uncertainty quantification (UQ). This is critical when advanced reconstructions (e.g., compressed sensing, deep learning) introduce complex‐valued, spatially varying, and temporally correlated noise that violates standard assumptions of ...
Brian Toner +7 more
wiley +1 more source
Quantitative Susceptibility Mapping of Kidney Stones: An Ex Vivo MRI Phantom Study
ABSTRACT Purpose To visualize and characterize the five most common kidney stone types based on their magnetic susceptibilities in MRI using QSM. Methods Three water‐based agar phantoms were constructed, containing a total of 53 ex vivo kidney stones of varying types and sizes.
Lion H. Mücke +8 more
wiley +1 more source
Cartesian product-based hierarchical scheme for multi-agent systems
In this paper, we solve the average-consensus problem using a hierarchical scheme based on Cartesian product of strongly connected balanced graphs — an algebraic approach to design complex networks.
Muhammad Iqbal +2 more
exaly +2 more sources
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Using Cartesian Product for Animation
The Journal of Visualization and Computer Animation, 2000AbstractIn the field of geometric modelling for animation, 4D modelling (time being the fourth dimension) seems to be a natural extension of 3D modelling. But time dimension is not easy to apprehend and 4D objects are difficult to interpret and to control in general.
Xavier Skapin, Pascal Lienhardt
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Behzad-Vizing conjecture and Cartesian-product graphs
We prove the following theorem: if the Behzad-Vizing conjecture is true for graphs G and H, then is it true for the Cartesian product G ...
Ẑerovnik, J., Zmazek, B.
exaly +2 more sources
On the Discrepancy for Cartesian Products
Journal of the London Mathematical Society, 2000We prove that the discrepancy for the family of Cartesian products \(B_1\times B_2\subseteq \mathbb{R}^4\), where \(B_1\) and \(B_2\) are circular discs in the plane, is \(O(n^{1/4+\varepsilon})\) for an arbitrarily small constant \(\varepsilon>0\), i.e. essentially the same as that for discs in the plane.
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Connectivity of Cartesian Product of Hypergraphs
Bulletin of the Iranian Mathematical Society, 2021zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Wang, Na, Meng, Jixiang, Tian, Yingzhi
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American Journal of Mathematics, 1969
0. Introduction. Let as be an arc in the interior In of the n-cell In and let X be the quotient space I"/ac obtained by shrinking a to a point. According to Kwun and Raymond [4], X X 12 is an (n + 2)-cell. The crucial tool in their proof is the result of Andrews-Curtis that, under the above conditions, In/a X R1 is homeomorphic to In XR1.
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0. Introduction. Let as be an arc in the interior In of the n-cell In and let X be the quotient space I"/ac obtained by shrinking a to a point. According to Kwun and Raymond [4], X X 12 is an (n + 2)-cell. The crucial tool in their proof is the result of Andrews-Curtis that, under the above conditions, In/a X R1 is homeomorphic to In XR1.
openaire +2 more sources

