Results 161 to 170 of about 11,370,086 (322)

Recent Statistical Innovations in Human Genetics

open access: yesAnnals of Human Genetics, EarlyView.
ABSTRACT We review three areas of human genetics that have been developed in the past few decades, in which statistical innovation has made a crucial contribution with recent important advances and the potential for further rapid progress. The first topic is the development of mathematical models for the genealogy underlying samples of genome‐wide ...
David J. Balding, Doug Speed
wiley   +1 more source

A Divide and Conquer Algorithm of Bayesian Density Estimation

open access: yesAustralian &New Zealand Journal of Statistics, EarlyView.
ABSTRACT Datasets for statistical analysis become extremely large even when stored on one single machine with some difficulty. Even when the data can be stored in one machine, the computational cost would still be intimidating. We propose a divide and conquer solution to density estimation using Bayesian mixture modelling, including the infinite ...
Ya Su
wiley   +1 more source

D‐NPC: Dynamic Neural Point Clouds for Non‐Rigid View Synthesis from Monocular Video

open access: yesComputer Graphics Forum, EarlyView.
Abstract Dynamic reconstruction and spatiotemporal novel‐view synthesis of non‐rigidly deforming scenes recently gained increased attention. While existing work achieves impressive quality and performance on multi‐view or teleporting camera setups, most methods fail to efficiently and faithfully recover motion and appearance from casual monocular ...
Moritz Kappel   +7 more
wiley   +1 more source

Learning Metric Fields for Fast Low‐Distortion Mesh Parameterizations

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a fast and robust method for computing an injective parameterization with low isometric distortion for disk‐like triangular meshes. Harmonic function‐based methods, with their rich mathematical foundation, are widely used. Harmonic maps are particularly valuable for ensuring injectivity under certain boundary conditions. In addition,
G. Fargion, O. Weber
wiley   +1 more source

Multiphysics Simulation Methods in Computer Graphics

open access: yesComputer Graphics Forum, EarlyView.
Abstract Physics simulation is a cornerstone of many computer graphics applications, ranging from video games and virtual reality to visual effects and computational design. The number of techniques for physically‐based modeling and animation has thus skyrocketed over the past few decades, facilitating the simulation of a wide variety of materials and ...
Daniel Holz   +5 more
wiley   +1 more source

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