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Virtual Dunhuang Art Cave: A Cave within a CAVE

Computer Graphics Forum, 1999
Virtual Reality can present historical places in a three‐dimensional and interactive way, giving visitors a photorealistic impression of objects. Not only existing scenarios can be shown, but VR can also be used to rebuild scenarios that were damaged or destroyed a long time ago, giving new life to the cultural heritage.
B. Lutz, M. Weintke
openaire   +1 more source

Coastal Caves

2012
Coastal caves are, by definition, caves that form along the coast as a result of the interaction of terrestrial and marine processes. Sea level can fluctuate, both globally as well as locally, and therefore the site of coastal cave development changes through time. Coastal caves form for two main reasons.
openaire   +2 more sources

Cave

ACM SIGGRAPH 2019 Art Gallery, 2019
CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater.
Kris Layng   +4 more
openaire   +1 more source

CAVE without CAVE

eCAADe proceedings, 2007
Frank Petzold   +2 more
openaire   +1 more source

Shanidar Cave

Science, 1974
R L, Solecki, R S, Solecki
openaire   +2 more sources

CAVE

Proceedings of the 32nd Workshop on Network and Operating Systems Support for Digital Audio and Video, 2022
Ahmed Ali-Eldin   +5 more
openaire   +1 more source

Caving and Cave Rescue

2007
Steve E. Hudson, Loui H. McCurley
openaire   +1 more source

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