Results 231 to 240 of about 6,086,701 (288)

Tangent Blow‐Ups for Processing Non‐Manifold Geometry

open access: yesComputer Graphics Forum, EarlyView.
Abstract Many geometry processing pipelines implicitly assume their input data is a manifold, or is sampled from one, with a unique tangent plane at every point. Geometric data, however, routinely contains sharp features like edges, corners, self‐intersections, branching junctions, and other singularities, rendering standard methods ill‐defined at ...
Alice Petrov   +3 more
wiley   +1 more source

Optimized and Aligned Anisotropic Monte Carlo Sampling Patterns

open access: yesComputer Graphics Forum, EarlyView.
Abstract Path tracing uses Monte Carlo integration to solve the rendering equation by evaluating the integrand at random sampling points. The convergence rate of the error can be significantly improved by using correlated instead of random sampling, especially on smooth integrands.
Mirco Werner   +2 more
wiley   +1 more source

GNOCHI: Generative Neural mOdel for Close Human‐Human Interactions

open access: yesComputer Graphics Forum, EarlyView.
Abstract Creating realistic 3D human‐human interactions in virtual environments is challenging due to the high degrees of freedom in human body and the need for physically accurate poses that do not collide with each other. Traditional methods for humanhuman interaction are based on motion tracking or 3D body reconstruction, but lack generative ...
Gonzalo Gómez‐Nogales   +3 more
wiley   +1 more source

Closing Trajectories: Equation‐Free Cyclic Animation via Koopman Surrogates

open access: yesComputer Graphics Forum, EarlyView.
Abstract Cyclic animation is widely used in computer graphics and interactive content. It supports seamless playback in games, VR, and interactive simulation, where short clips must repeat smoothly over long durations. Converting an observed non‐cyclic trajectory into a seamless loop is challenging because the endpoint states of the observed sequence ...
Shixun Huang   +4 more
wiley   +1 more source

Localized sample-based quantum diagonalization for strongly correlated chemistry. [PDF]

open access: yesProc Natl Acad Sci U S A
Wang Q   +9 more
europepmc   +1 more source

LORAMI: Low‐Rank Adaptation for Multi‐Identity Physics‐Based Face Rigs

open access: yesComputer Graphics Forum, EarlyView.
Abstract Physics‐based simulation can augment facial rigs with high‐quality deformations, but at steep computational costs. While neural surrogates can substantially reduce computation time, existing methods do not generalize across identity variations and instead require expensive per‐case retraining.
D. Corigliano   +3 more
wiley   +1 more source

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