Lie Classification and Symmetry-Preserving Reduced-Order Modeling of Nonlinear Electrostatic MEMS. [PDF]
Versaci M, Morabito FC.
europepmc +1 more source
Tangent Blow‐Ups for Processing Non‐Manifold Geometry
Abstract Many geometry processing pipelines implicitly assume their input data is a manifold, or is sampled from one, with a unique tangent plane at every point. Geometric data, however, routinely contains sharp features like edges, corners, self‐intersections, branching junctions, and other singularities, rendering standard methods ill‐defined at ...
Alice Petrov +3 more
wiley +1 more source
Generative real-time planning for multi-robot contingencies using deep prior-guided whale optimization. [PDF]
Zhang X, Li X, Li W.
europepmc +1 more source
Optimized and Aligned Anisotropic Monte Carlo Sampling Patterns
Abstract Path tracing uses Monte Carlo integration to solve the rendering equation by evaluating the integrand at random sampling points. The convergence rate of the error can be significantly improved by using correlated instead of random sampling, especially on smooth integrands.
Mirco Werner +2 more
wiley +1 more source
Information-Theoretic Framework for Quantum State Purification and Error Correction via Symmetric Subspace Projection. [PDF]
Tang J, Wang MJ.
europepmc +1 more source
GNOCHI: Generative Neural mOdel for Close Human‐Human Interactions
Abstract Creating realistic 3D human‐human interactions in virtual environments is challenging due to the high degrees of freedom in human body and the need for physically accurate poses that do not collide with each other. Traditional methods for humanhuman interaction are based on motion tracking or 3D body reconstruction, but lack generative ...
Gonzalo Gómez‐Nogales +3 more
wiley +1 more source
A quadratic-scaling algorithm with guaranteed convergence for quantum coupled-channel calculations. [PDF]
Jóźwiak HJ, Rahman MM, Tscherbul TV.
europepmc +1 more source
Closing Trajectories: Equation‐Free Cyclic Animation via Koopman Surrogates
Abstract Cyclic animation is widely used in computer graphics and interactive content. It supports seamless playback in games, VR, and interactive simulation, where short clips must repeat smoothly over long durations. Converting an observed non‐cyclic trajectory into a seamless loop is challenging because the endpoint states of the observed sequence ...
Shixun Huang +4 more
wiley +1 more source
Localized sample-based quantum diagonalization for strongly correlated chemistry. [PDF]
Wang Q +9 more
europepmc +1 more source
LORAMI: Low‐Rank Adaptation for Multi‐Identity Physics‐Based Face Rigs
Abstract Physics‐based simulation can augment facial rigs with high‐quality deformations, but at steep computational costs. While neural surrogates can substantially reduce computation time, existing methods do not generalize across identity variations and instead require expensive per‐case retraining.
D. Corigliano +3 more
wiley +1 more source

