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Character Animation: An Automated Gait Cycle for 3D Characters Using Mathematical Equations

2016
With the increasing importance of 3D graphics, many types of animation have evolved to perfectly simulate motion. Referring to many movies, games, etc., almost all characters undergo gait cycles. The aim of this paper is to auto-generate realistic gait cycles; thus time and effort could be saved.
Rimon Elias, Mary Guindy
openaire   +2 more sources

Characters of Finite Groups: Some Uses and Mathematical Applications

The American Mathematical Monthly, 1981
(1981). Characters of Finite Groups: Some Uses and Mathematical Applications. The American Mathematical Monthly: Vol. 88, No. 9, pp. 639-646.
openaire   +2 more sources

An undefined character processing system using character structure analysis by mathematical morphology

Systems and Computers in Japan, 2000
Hideyoshi Tominaga   +4 more
openaire   +2 more sources

Toward a Framework of Leader Character in Organizations

Journal of Management Studies, 2017
Gerard Seijts   +2 more
exaly  

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