Real‐Time Conformal Maps and Parameterizations
Abstract We present a simple algorithm to conformally map between two simple and bounded planar domains based on the concept of harmonic measure, which is a conformal invariant. With suitable preprocessing, the algorithm is fast enough to compute all possible conformal maps (having three real degrees of freedom) between the two domains in real time in
Q. Chang, C. Gotsman, K. Hormann
wiley +1 more source
From light loss to light harvesting: anti-reflective coatings bridging optics, materials, and performance in perovskite solar cells. [PDF]
Rani S, Cavalli S, Grancini G.
europepmc +1 more source
Story2Board: A Training‐Free Approach for Expressive Visual Storytelling
Abstract We present Story2Board, a training‐free framework for expressive storyboard generation from natural language. Existing methods narrowly focus on subject identity, overlooking key aspects of visual storytelling such as spatial composition, background evolution, and narrative pacing.
D. Dinkevich +4 more
wiley +1 more source
Astrocyte CCN1 stabilizes neural circuits in the adult brain. [PDF]
Sancho L +8 more
europepmc +1 more source
Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton +2 more
wiley +1 more source
Unbiased and comprehensive identification of virus-derived circular RNAs in a large range of viral species and families. [PDF]
Chasseur AS +15 more
europepmc +1 more source
Volume Quantization with Flexible Singularities for Hexahedral Meshing
Abstract We present a novel algorithm for quantization and subsequent hexahedral mesh generation from seamless volumetric maps. Quantization is the process of choosing integers that represent the numbers of hexahedral elements to be placed in each region of the volume, and transforming the seamless map into an integer‐grid map matching that choice ...
H. Brückler, M. Campen
wiley +1 more source
A spontaneous keypoints connection algorithm for leafy plants skeletonization and phenotypes extraction. [PDF]
Wang Z +6 more
europepmc +1 more source
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley +1 more source
Virtual parking path planning in narrow roads based on fuzzy pure pursuit algorithm. [PDF]
Men Q +5 more
europepmc +1 more source

