Results 101 to 110 of about 898,093 (359)
The purpose of this study was to gather evidence from a CTE culinary arts program to determine if students perform better academically and are more engaged in the flipped classroom using digital technology, than the traditional classroom.
Holik, Michael
core +1 more source
Development of effective 3D digital models for first‐time learners of musculoskeletal anatomy
Abstract Musculoskeletal anatomy is a critical component of allied health curricula. With the ubiquity of technology in the classroom and the recent COVID‐19 pandemic creating accessibility barriers for students, there is a need for viable digital resources to enhance learning by supplementing traditional textbook studying.
Alexander H. Safir +2 more
wiley +1 more source
Increasing Young Learners’ Vocabulary Mastery By Using English Songs
Vocabulary is basic part of language when we learn english. Nowadays, introducing english vocabulary can be started in the kindergarten school. In early age, the young learners are easy to accept the language that has been given by teacher.
Cicih Kurnia, Agustinus Hary Setyawan
doaj +1 more source
IMPROVING STUDENT’S ENGLISH VOCABULARY USING PICTURE AT THE FOURTH YEAR OF SDN 3 JENENGAN BOYOLALI IN 2010/2011 ACADEMIC YEAR [PDF]
This research is intended to know whether or not the implementation of the technique using pictures improves the students’ vocabulary mastery and the strength and weaknesses of teaching English using pictures in teaching-learning English at the ...
Marhusari, Ayu
core
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
IMPROVING STUDENTS’ WRITING NARRATIVE THROUGH WRITING GAMES FOR ACCELERATION CLASS
This study addresses how writing games improve acceleration students’ writing narrative achievement, also observe how students’ behavior during playing the games and also the teacher on conducting the games along the research.
Kheryadi Kheryadi
doaj
Abstract The emergence of generative artificial intelligence (GenAI) is reshaping the research landscape and carries significant implications for Digital Humanities (DH), a field long intertwined with computational methods and technologies. This study examines how DH scholars are adopting and critically evaluating GenAI in their research. Drawing on an
Rongqian Ma, Meredith Dedema, Andrew Cox
wiley +1 more source
Immersive reality capabilities of relieving hiraeth
Abstract Understanding how immersive experiences foster a sense of presence sufficient to rival real‐world experiences remains an open research area. Prior work has largely examined episodic memory recall in simulated environments, but less is known about how immersive technologies can reconnect individuals with personal memories.
Erica Mi, Fred Fonseca
wiley +1 more source
EFEKTIFITAS MEDIA KARTU DALAM PEMBELAJARAN MEMBACA PERMULAAN
The utilization of flash cards is one of the teaching methods in early literacy learning within Bahasa Indonesia subject. These are simply cards that display the written word.
Khairunnisak Khairunnisak
doaj +1 more source
Improving Speaking Skillthrough Suggestopedia [PDF]
Speaking skill is considered as an important skill in learning foreign language especially English. However, most students still face many difficulties during their learning to this skill.
Dharmayanti, P. A. (Putu)
core

