Results 151 to 160 of about 898,093 (359)

Implementasi Pembelajaran Berbasis Projek Untuk Meningkatkan Hasil Belajar Matakuliah Metodologi Penelitian [PDF]

open access: yes, 2012
: Implementing Project-Based Instruction to Improve Students\u27 Learning Outcomes in Research Methodology Course. This classroom action research focused on improving the achievement of students\u27 learning outcomes in Research Methodology Course ...
Suwono, H. (Hadi)
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Unveiling student sentiment dynamics toward AI‐based education through statistical analysis and Monte Carlo simulation

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This study explores the multifaceted dynamics of student sentiment towards artificial intelligence (AI)‐based education by integrating sentiment analysis techniques with statistical methods, including Monte Carlo simulations and decision tree modelling, alongside qualitative grounded theory analysis.
Volkan Duran   +2 more
wiley   +1 more source

Action Research: An Approach To Improved Classroom Instruction

open access: yesJournal of College Teaching & Learning (TLC), 2004
In the teaching/learning process, the instructor and his/her method of instruction impact on the learners.  Success is also guaranteed when learners work in a non-threatening environment.  This paper seeks to highlight how using action research approach, a group of university students who were repeating a communication course were all successful at the
openaire   +2 more sources

Upaya Meningkatkan Perkembangan Moral Anak Usia Dini melalui Mendongeng di Tk Dharmawanita [PDF]

open access: yes, 2012
The moral development of children at Dharmawanita kindergarten in Padang State University is still low, it seems that there are still children with less understanding of good and bad attitude from their behaviors, like disturbing children, less emphaty ...
Yusmiatinengsih, R. (Rakihmawati)
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Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley   +1 more source

Improving students’ speaking skill by using their spoken audio recording in the middle school

open access: yesJurnal of English Language and Education, 2017
The background of the study was based on phenomenon at the eighth grade students of SMP Bopkri Godean. Some of them were still too shy or even discourage to speak in English because they did not have enough idea of what to speak.
Kristanto Wahyu Widyawan, Elysa Hartati
doaj  

IMPROVING STUDENTS’ VOCABULARY MASTERY USING FLASHCARDS [PDF]

open access: yes
ocabulary is one of the important elements in teaching English. Based on pre-research, the fourth grade students of SD Negeri II Watuagung in the academic year of 2011/2012 had problems in mastering vocabulary.

core  

IMPROVING THE STUDENTS’ VOCABULARY MASTERY THROUGH INQUIRY- BASED TEACHING (A CLASSROOM ACTION RESEARCH AT THE FOURTH YEAR OF SD NEGERI NGABEAN 3 KARTASURA IN 2009/ 2010 ACADEMIC YEAR) [PDF]

open access: yes, 2011
The general objective of this research is to improve the student’s vocabulary. It was conducted because some problems were found in the classroom, namely (1) the students get difficulties in pronouncing words correctly, (2) the student’s attention and ...
ARVIANAWATI, SEPTINA HAPSARI
core  

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