Results 101 to 110 of about 481 (210)

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

Real‐time by‐example texture synthesis and filtering using local statistics exchange

open access: yesComputer Graphics Forum, EarlyView.
Abstract Real‐time by‐example texture synthesis is used in interactive virtual worlds to generate the appearance of an unbounded surface from an exemplar texture with as few repetitions as possible. Currently, leading real‐time methods rely on a tiling and blending scheme which is known to synthesize well texture patterns with little spatial ...
Nicolas Lutz, Guillaume Gilet
wiley   +1 more source

Fundamental limits of coded caching: improved delivery rate-cache capacity tradeoff [PDF]

open access: yes, 2016
A centralized coded caching system, consisting of a server delivering N popular files, each of size F bits, to K users through an error-free shared link, is considered.
Gunduz, D   +3 more
core   +1 more source

Real‐Time Rendering of Dynamic Line Sets using Voxel Ray Tracing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Real‐time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High‐quality global illumination and transparency are important for conveying the spatial structure of dense line sets, yet remain difficult to ...
B. Kraaijeveld   +3 more
wiley   +1 more source

Stochastic Pairwise MIS for Unbiased Large‐Kernel Reuse in Real‐Time

open access: yesComputer Graphics Forum, EarlyView.
Abstract Spatiotemporal resampling methods such as ReSTIR decrease noise in Monte Carlo rendering of dynamic content by reusing paths across frames and pixels. Standard ReSTIR reuses spatially from a small number of randomly selected neighbors. This reuse suffers when few neighbors contain contributing samples, reducing quality toward that of the ...
Trevor Hedstrom   +4 more
wiley   +1 more source

Register‐Efficient Linear‐Time Evaluation in the Bernstein Basis

open access: yesComputer Graphics Forum, EarlyView.
Abstract We investigate the evaluation of points and derivatives of Bézier curves and surfaces on modern architectures, focusing on performance and guided by numerical error bounds. While the de Casteljau algorithm remains the reference for numerical robustness, its linear working‐set size imposes substantial register pressure on GPUs.
Gábor Valasek, Anna Lili Horváth
wiley   +1 more source

NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid   +4 more
wiley   +1 more source

Dynamic Wave Trains: A Procedural Approach to Spatially Varying Ocean Synthesis

open access: yesComputer Graphics Forum, EarlyView.
In this paper, we present a high performance procedural model capable of synthesizing and rendering a virtually infinite ocean. Our method exhibits spatial variations as the orientations, speed and choppiness of the waves is parametrized for each frequencies and each point in space. The provided visual abstract exhibits a sunset rendering of a large 40 
Romain Fournier   +4 more
wiley   +1 more source

Building an effective and inclusive stewardship workforce

open access: yesConservation Science and Practice, EarlyView.
Stewardship Sector Map: a systems map depicting the factors influencing the development and growth of an equitable stewardship workforce, highlighting the roles of culture, society, policy, economy, education, and the actors—employers, funders, and training programs—along with key success factors including wraparound services (e.g.
Adina Merenlender   +9 more
wiley   +1 more source

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