Mediating Performance Through Virtual Agents [PDF]
This paper presents the process of creation of virtual agents used in a virtual reality performance. The performance aimed to investigate how drama and performance could inform the creation of virtual agents and also how virtual reality could raise ...
Giannachi, Gabriella +3 more
core +9 more sources
Perception of Complex Emotional Body Language of a Virtual Character [PDF]
Virtual characters are a common phenomenon in serious game applications, and can enrich training environments for a range of different purposes. These characters can be used in games that have been developed to help people with learning difficulties ...
Bekris, Kostas +5 more
core +1 more source
2021 International Conference on Virtual Rehabilitation Proceedings
Temple University. College of Public HealthInternational Conference on Virtual Rehabilitation 2021 is the 13th edition of the conference series, which is now the official conference of the International Society for Virtual Rehabilitation.
Kukshinov| +6 more
core +1 more source
Evaluación del uso adecuado de las indicaciones de Colonoscopía basados en los criterios de calidad de la Sociedad Americana de Endoscopía 2015 en procedimientos solicitados desde la consulta externa del Servicio de Gastroenterología en los Hospitales José Carrasco Arteaga de la ciudad de Cuenca y Hospital de las Fuerzas Armadas del Ecuador N°1 de la ciudad de Quito en los últimos 5 años [PDF]
Introducción: La colonoscopía es una técnica segura, fiable y bien tolerada; sin embargo, no está exenta de riegos que pueden incrementar la morbimortalidad de los pacientes.
Molina Marín, Daniel +1 more
core +1 more source
Antecedentes. La colitis ulcerosa crónica inespecífica (CUCI) es una afección de etiología desconocida y multifactorial, que se engloba dentro de las enfermedades inflamatorias intestinales (EII).
Zelaya Villafranco, Mario José +1 more
core
Adding Sociality to Virtual Pedestrian Groups [PDF]
We present a new method, Social Groups and Navigation (SGN), to simulate the walking behavior of small pedestrian groups in virtual environments. SGN is the first method to simulate group behavior on both global and local levels.
Computer Graphics +9 more
core +1 more source
Towards Social Behavior in Virtual-Agent Navigation [PDF]
We present Social Groups and Navigation (SGN), a method to simulate the walking behavior of small pedestrian groups in virtual environments. SGN is the first method to simulate group behavior on both global and local levels of an underlying planning ...
Computer Graphics +9 more
core +2 more sources
La colonoscopia virtual también conocida como tomografía computada y es el estudio de la pared del colon mediante la tomografía luego de la insuflación de aire por la vía rectal, esto con el fin de detectar lesiones básicamente precursoras malignas como ...
Murga Leon, Jackeline
core
Measuring human trust in a virtual assistant using physiological sensing in virtual reality
With the advancement of Artificial Intelligence technology to make smart devices, understanding how humans develop trust in virtual agents is emerging as a critical research field.
Billinghurst, M. +5 more
core +1 more source

