Results 211 to 220 of about 47,228 (266)
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Comics and Comic Cons

2021
Non-geographical communities of comic book fans become most visible when they gather together at conventions. These events are an opportunity for fandoms to share values and experiences. But do they exist to serve pre-existing communities, or do they create a sense of community amongst the participants, regardless of their particular fandom(s)? In this
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Comic computing

Proceedings of the 29th ACM international conference on Design of communication, 2011
We describe a "Comic Computing" method that integrates comics with a user interface for a creation and communication environment. Comics are used to tell stories by combining visual elements and sentences in a way that makes the story visually fun and interesting, and for this reason they are a popular and familiar medium for many people.
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Comic vices and comic virtues

Humor - International Journal of Humor Research, 2010
AbstractIn the face of some people's naive enthusiasm about the benefits of humor, Victor Raskin (Is humor always good for you?, Oklahoma, 1997) has explored the question “Is humor always good for you?” Rod Martin (Psychological Bulletin 12: 504–519, 2001) has shown how some kinds of humor foster unhealthy attitudes.
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Comics and the law: jurisprudence with a comic face

2023
This chapter interrogates comics' dalliance not merely with the law, but with legal theory, across three archetypal axes, predicated on fundamental assumptions about the enforcers' relationship with the forces of law in their respective societies. The first one is Superman, the external, unauthorised but unambiguous saviour.
Guilherme Vasconcelos Vilaça   +1 more
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Comics as History, Comics as Literature

2013
This anthology hosts a collection of essays examining the role of comics as portals for historical and academic content, while keeping the approach on an international market versus the American one. Few resources currently exist showing the cross-disciplinary aspects of comics.
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Expanding the comics canvas

Proceedings of the 4th International Conference on Fun and Games, 2012
Seeing thru Walls is the first location-based comic story for the GPS environment. Current digital comics (web comics or online comics) are confined to a computer screen and use the affordances of digital medium in a limited way. Our aim is to produce an environment where we can tie sensory details of the physical environment to comic frames.
Özge Samanci, Anuj Tewari
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God’s Comics

2018
This chapter probes the Jewish visual imagination of the sacred through a discussion of the Hebrew alphabet as “graphic narrative.” Exploring how the relation of text and image becomes deconstructed and redefined in classical rabbinic writings on the Hebrew alphabet and the forms of the letters, this chapter opens a reciprocal dialogue between “comics”
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Comic creation, comic relief

Proceedings of the 12th International Conference on Interaction Design and Children, 2013
During a weeklong design thinking camp, youth ages 11-14 created comic books. This activity served as a "take away" product used as a tool for reflection and representation of their experiences. Together, students in design teams documented the week's activities using an iPod touch, generating the media they then included in comic books created using ...
Shelley V. Goldman, Molly Bullock
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