Results 91 to 100 of about 11,966,039 (244)
Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma +4 more
wiley +1 more source
A small boy reads a comic book in the magazine section of a local grocery store in Mobile, Alabama, ca ...
unknown
core +1 more source
Worldmaking, Legal Education, and the Saga Comic Book Series. [PDF]
Vilaça GV.
europepmc +1 more source
ABSTRACT This study introduces the Paradox of Escapism, exploring how the act of escaping reality can evolve from a short‐term avoidance strategy to a mechanism for self‐regulation and enhanced life satisfaction. Employing five rigorous, multimethod investigations, including qualitative interviews and sentiment analysis (Study 1), Structural Equation ...
Thamiris Magalhães de Sousa +3 more
wiley +1 more source
The Impact of a Comic Book Intervention on East African-American Adolescents' HPV Vaccine-Related Knowledge, Beliefs and Intentions. [PDF]
Shin MB +11 more
europepmc +1 more source
Comic Book Metadata and Database Design [PDF]
Current systems of metadata storage for American superhero comic books in the digital realm are limited in scope and capabilities. This study reviews eight systems of comic book metadata storage to determine the importance of metadata included and ...
Harding, Alexander
core +1 more source
ABSTRACT Foot–ankle and walking exercises have been proposed as potential strategies for managing symptoms in people with diabetic peripheral neuropathy (DPN), yet evidence from primary care remains limited. This pilot study assessed the feasibility and acceptability of these interventions and explored preliminary outcome patterns in DPN, stress, and ...
Siti Fadlilah +7 more
wiley +1 more source
Poor self-efficacy and inability to control blood sugar (HbA1c) are special concerns in achieving structured self-management. Meanwhile, the use of educational media such as Comic book is a solution to improve the self-management of diabetes mellitus ...
Zainuddin Zainuddin +4 more
doaj +1 more source
"A journey to learn about pain": the development and validation of a comic book about pain neuroscience education for children. [PDF]
Reis F +6 more
europepmc +1 more source
How can children and young people have a voice in urban treescapes?
Abstract Scientific understanding of climate change has, to date, failed to result in sufficient action. This paper proposes that a deficit model of top‐down learning and dissemination in relation to public engagement with science may be part of the problem, particularly when considering the attitudes, values and empowerment of children and young ...
Simon Carr +10 more
wiley +1 more source

