Results 91 to 100 of about 11,966,039 (244)

Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis

open access: yesGlobal Business and Organizational Excellence, EarlyView.
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma   +4 more
wiley   +1 more source

Child Reading Comic Book

open access: yes
A small boy reads a comic book in the magazine section of a local grocery store in Mobile, Alabama, ca ...
unknown
core   +1 more source

Beyond Reality Avoidance: Unraveling the Paradox of Escapism Through Self‐Monitoring and Autonomy Mechanisms for Consumers' Life Satisfaction

open access: yesPsychology &Marketing, EarlyView.
ABSTRACT This study introduces the Paradox of Escapism, exploring how the act of escaping reality can evolve from a short‐term avoidance strategy to a mechanism for self‐regulation and enhanced life satisfaction. Employing five rigorous, multimethod investigations, including qualitative interviews and sentiment analysis (Study 1), Structural Equation ...
Thamiris Magalhães de Sousa   +3 more
wiley   +1 more source

The Impact of a Comic Book Intervention on East African-American Adolescents' HPV Vaccine-Related Knowledge, Beliefs and Intentions. [PDF]

open access: yesJ Immigr Minor Health, 2022
Shin MB   +11 more
europepmc   +1 more source

Comic Book Metadata and Database Design [PDF]

open access: yes, 2014
Current systems of metadata storage for American superhero comic books in the digital realm are limited in scope and capabilities. This study reviews eight systems of comic book metadata storage to determine the importance of metadata included and ...
Harding, Alexander
core   +1 more source

Feasibility and Exploratory Outcomes of Foot‐Ankle and Walking Exercises for Diabetic Neuropathy, Stress, and Quality of Life: A Pilot Randomized Controlled Trial

open access: yesResearch in Nursing &Health, EarlyView.
ABSTRACT Foot–ankle and walking exercises have been proposed as potential strategies for managing symptoms in people with diabetic peripheral neuropathy (DPN), yet evidence from primary care remains limited. This pilot study assessed the feasibility and acceptability of these interventions and explored preliminary outcome patterns in DPN, stress, and ...
Siti Fadlilah   +7 more
wiley   +1 more source

The Effectiveness of Brisk Walking Intervention Through Comic Book Education on Self-Efficacy and HbA1c Control in Type 2 Diabetes Mellitus Patients in Rural Area at Takalar Regency

open access: yesAl-Sihah: The Public Health Science Journal
Poor self-efficacy and inability to control blood sugar (HbA1c) are special concerns in achieving structured self-management. Meanwhile, the use of educational media such as Comic book is a solution to improve the self-management of diabetes mellitus ...
Zainuddin Zainuddin   +4 more
doaj   +1 more source

"A journey to learn about pain": the development and validation of a comic book about pain neuroscience education for children. [PDF]

open access: yesBraz J Phys Ther, 2022
Reis F   +6 more
europepmc   +1 more source

How can children and young people have a voice in urban treescapes?

open access: yesPeople and Nature, EarlyView.
Abstract Scientific understanding of climate change has, to date, failed to result in sufficient action. This paper proposes that a deficit model of top‐down learning and dissemination in relation to public engagement with science may be part of the problem, particularly when considering the attitudes, values and empowerment of children and young ...
Simon Carr   +10 more
wiley   +1 more source

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