Results 71 to 80 of about 49,345 (250)
Medical students' perspectives on body donation to science within the Italian context
Abstract Body donation is essential for medical education and research, supporting anatomical training and clinical competence. In Italy, national data on awareness of the legislation regulating body donation and factors shaping donation‐related decisions among healthcare trainees remain limited. This study investigated knowledge of the legal framework,
Antonietta Fazio +20 more
wiley +1 more source
Astonishing comics: a disability studies perspective on x-men comics [PDF]
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro de Comunicação e Expressão, Programa de Pós-Graduação em Letras/Inglês e Literatura Correspondente, Florianópolis, 2013Stan Lee co-created in 1963 the X-Men; comics characters who in
Bahls, Gislaine Aparecida
core
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo +3 more
wiley +1 more source
Das Sonderheft, herausgegeben von Christian Klein, Matías Martínez und Lynn L. Wolff, beschäftigt sich mit faktualen Comics. Seine Beiträge gelten den beiden derzeit erfolgreichsten Subgenres, auto-/biographische Comics und journalistische Comics.
Herausgeberinnen und Herausgeber / Editors
doaj
This course explores expanded forms of comics—from traditional graphic novels to the most recent experiments in text and image. Alongside a study of foundational works in comics and graphic novels, we’ll also survey recent publications in manga ...
Manouach, Ilan
core +1 more source
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
AA.VV. (2021-2024). Collana Comics&Science. Feltrinelli Comics.
Roberto Natalini +2 more
doaj
Paradoxes of Innovation in French Digital Comics
The word ‘innovative’ and its lexical field of novelty are often used to market digital comics. This obsession with everything new implies a specific link to the past.
Julien Baudry
doaj +2 more sources
Teaching comics in class : between mainstream and the alternative [PDF]
Since the turn of the millennium Swedish mainstream comics have moved from traditional towards the alternative, with best-selling artists working with autobiographical, political and feminist comics.
Krantz, Gunnar, +2 more
core +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source

