Results 171 to 180 of about 580,046 (296)

Neural Local Inter‐reflection Modeling for Garment Fold Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Realistic garment rendering requires simulating complex multi‐bounce light paths within intricate fold geometries. In these regions, conventional path tracing is computationally expensive as light becomes trapped, necessitating high bounce counts for convergence.
Jooeun Son   +4 more
wiley   +1 more source

STUDIES ON GARMENT COMPRESSION

open access: yesSen'i Gakkaishi, 1986
Hasegawa, Marika, Ishikawa, Kinzo
openaire   +2 more sources

A Texture‐Free Multi‐Scale Model for Surface‐Based Rendering of Knitted Fabrics

open access: yesComputer Graphics Forum, EarlyView.
Abstract Knitted fabrics present unique challenges for realistic rendering due to their complicated structure and scale‐dependent appearance. Existing methods typically rely on explicit yarn geometry, which is computationally complex, or texture‐based representations that require heavy storage and precomputed maps. In this paper, we introduce the first
Apoorv Khattar   +3 more
wiley   +1 more source

Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics

open access: yesComputer Graphics Forum, EarlyView.
Abstract Linear reduced‐order modeling (ROM) is widely used for efficient simulation of deformation dynamics, but its accuracy is often limited by the fixed linearization of the reduced mapping. We propose a new adaptive strategy for linear ROM that allows the reduced mapping to vary dynamically in response to the evolving deformation state ...
Y. Tao, M. Chiaramonte, P. Fernandez
wiley   +1 more source

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

The plasticisation model of dye diffusion: Part 7

open access: yesColoration Technology, EarlyView.
Abstract Re‐evaluation using the Williams‐Landel‐Ferry equation, of exhaustion/fixation/adsorption data previously reported for four classes of anionic dye onto three different types of wool substrate, revealed that thermally activated dyeing/desorption behaviour is governed by the thermally regulated structural relaxation times of the respective water‐
Stephen M. Burkinshaw
wiley   +1 more source

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