Results 171 to 180 of about 580,046 (296)
Neural Local Inter‐reflection Modeling for Garment Fold Rendering
Abstract Realistic garment rendering requires simulating complex multi‐bounce light paths within intricate fold geometries. In these regions, conventional path tracing is computationally expensive as light becomes trapped, necessitating high bounce counts for convergence.
Jooeun Son +4 more
wiley +1 more source
STUDIES ON GARMENT COMPRESSION
Hasegawa, Marika, Ishikawa, Kinzo
openaire +2 more sources
A Texture‐Free Multi‐Scale Model for Surface‐Based Rendering of Knitted Fabrics
Abstract Knitted fabrics present unique challenges for realistic rendering due to their complicated structure and scale‐dependent appearance. Existing methods typically rely on explicit yarn geometry, which is computationally complex, or texture‐based representations that require heavy storage and precomputed maps. In this paper, we introduce the first
Apoorv Khattar +3 more
wiley +1 more source
Comparison of a Pneumatic Compression Device to a Compression Garment During Recovery from DOMS. [PDF]
Winke M, Williamson S.
europepmc +1 more source
Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics
Abstract Linear reduced‐order modeling (ROM) is widely used for efficient simulation of deformation dynamics, but its accuracy is often limited by the fixed linearization of the reduced mapping. We propose a new adaptive strategy for linear ROM that allows the reduced mapping to vary dynamically in response to the evolving deformation state ...
Y. Tao, M. Chiaramonte, P. Fernandez
wiley +1 more source
An above-knee compression garment does not improve passive knee joint position sense in healthy adults. [PDF]
Négyesi J +4 more
europepmc +1 more source
Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte +3 more
wiley +1 more source
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
The plasticisation model of dye diffusion: Part 7
Abstract Re‐evaluation using the Williams‐Landel‐Ferry equation, of exhaustion/fixation/adsorption data previously reported for four classes of anionic dye onto three different types of wool substrate, revealed that thermally activated dyeing/desorption behaviour is governed by the thermally regulated structural relaxation times of the respective water‐
Stephen M. Burkinshaw
wiley +1 more source

