Results 321 to 330 of about 167,880 (353)
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Animations of computers as teaching aids
ACM SIGCSE Bulletin, 1984This paper discusses several programs which are used as teaching aids for teaching computer science students. The programs are animations of the internal workings of a central processing unit. They should be particularly useful in assembly language and computer organization courses or to give introductory students a more tangible example of what is ...
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1987
Computer animation of three-dimensional objects and figures consists of modeling, rendering, and control problems. This survey discusses the state of the art in motion control of complex, articulated figures. The major approaches to animation control are parametric interpolation schemes, kinetics, inverse kinematics, constraints, dynamics, simulation ...
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Computer animation of three-dimensional objects and figures consists of modeling, rendering, and control problems. This survey discusses the state of the art in motion control of complex, articulated figures. The major approaches to animation control are parametric interpolation schemes, kinetics, inverse kinematics, constraints, dynamics, simulation ...
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Computer Animation Applications
2000Now that we have discovered the techniques behind computer animation it is worth looking at how computer animation is used in various sectors. It may even give you some ideas where to seek employment or a career once you have mastered the subject.
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Computer animated films for teaching
Computers in Biology and Medicine, 1981Abstract Longitudinal bone growth results from cell division and maturation in the cartilage growth plates. Computer animated films of this process have been made using the DIMFILM facility of the University of London Computer Centre. The parameters used to define the drawing of each frame in the sequences were obtained from a master programme.
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A novel animation authoring framework for the virtual teacher performing experiment in mixed reality
Computer Applications in Engineering Education, 2022Zhenning Zhang, Weiqing Li
exaly
2000
One of the problems of writing about software is that whilst one is describing the various features currently available, the software company is announcing a new name for the product and is busy developing the next release with a new range of features.
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One of the problems of writing about software is that whilst one is describing the various features currently available, the software company is announcing a new name for the product and is busy developing the next release with a new range of features.
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A Survey on Deep Learning for Skeleton‐Based Human Animation
Computer Graphics Forum, 2022Lucas Mourot+2 more
exaly
Computer Animation in Distance Teaching
1985Graphics Interface '85, Montréal, Québec, Canada, 27 - 31 May 1985, 419 ...
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Is contextual animation needed in multimedia learning games for children? An eye tracker study
Journal of Computer Assisted Learning, 2021Ondřej Javora+2 more
exaly