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Open hardware platforms in a first course of the Computer Engineering undergraduate program

2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 2014
This paper presents a new methodology proposal and hands-on activities in the Introduction to Computer Engineering (ICE) course, based on open hardware platforms. The proposal has been adopted in the Computer Engineering undergraduate program at the Federal University of Mato Grosso do Sul (UFMS) — Brazil.
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Exploring University-Industry Collaboration Trends in Computer Science: A Study on Hardware and Architecture and Software Engineering

IETE Technical Review, 2016
ABSTRACTThis study aims to examine research collaboration between universities and industry in the field of computer science using bibliometric methods. To further understand the impact of individual countries on university–industry (UI) collaboration, data were retrieved from the computer science journal papers included in the Science Citation Index ...
Hsiang Cheng   +4 more
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Exploring the hardware/software continuum in a computer engineering capstone design class using FPGA-based programmable logic

Proceedings 2001 International Conference on Microelectronic Systems Education, 2005
The focus of the computer engineering capstone design classes at the University of Alabama in Huntsville, UAH, has been the application of modern design methodology to the development of electronic systems that have both digital hardware and software components.
S.M. Loo, B.E. Wells, R.K. Gaede
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Work in Progress - The Integration of Hardware Area Courses in the Computer Engineering Program at UnicenP

Proceedings Frontiers in Education 35th Annual Conference, 2006
The Computer Engineering Program at UnicenP (Centro Universitario Positivo) has an annual serial structure. This paper presents the integration effort of the courses in the hardware area. The focus of this work is the following set of courses: the Computer Engineering Project course of the freshman year, Digital Systems course and Computer Architecture
E.P. Ferlin, M.M. Goncalves, V.P. Junior
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Kazan Engineering and Design School of Information Technologies: From the First- to the Fourth-Generation Computers and Hardware

2017 Fourth International Conference on Computer Technology in Russia and in the Former Soviet Union (SORUCOM), 2017
The article discusses the evolution of Kazan Computer Plant (KZMM, KZ EVM, KME CS), the flagship of electronic engineering in the former USSR. ICL Group took up the baton to keep pace with the rapid development of information technologies and carry on its traditions.
Margarita Badrutdinova   +3 more
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Acquisition of teamwork competence in a hardware course: Perceptions and co-regulation of computer engineering students

2020
In work environments, it is essential for engineers to have a high level of teamwork competence. Therefore, engineering education programs aim to provide an environment where students can experience working in teams. In this study, perceptions and co-regulation of computer engineering students regarding teamwork were examined in a hardware course ...
Balci, Birim   +2 more
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Construction of Hardware Course Group in New Engineering Computer Specialty Facing Complex Engineering Problems

Proceedings of the ACM Turing Award Celebration Conference - China 2023, 2023
Yongguo Jiang   +3 more
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A Biased Mixed-Precision Convolution Engine for Hardware-Efficient Computational Imaging CNN

2023 Asia Pacific Signal and Information Processing Association Annual Summit and Conference (APSIPA ASC), 2023
Hao-Jiun Tu   +3 more
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A hardware-efficient computing engine for FPGA-based deep convolutional neural network accelerator

Microelectronics Journal, 2022
Xueming Li   +5 more
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The Role of High-Performance Computer Graphics Hardware and Software in Scientific and Engineering Problem Solving

SAE Technical Paper Series, 1987
<div class="htmlview paragraph">Continuing advances in semiconductor technology will have a profound impact on the amount of computational power available to scientists and engineers in the future. This paper focuses on the changes which will need to occur in computer graphics hardware and software in order to give users maximum benefit from ...
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