Results 271 to 280 of about 683,549 (314)
Use of computer simulation for engineering the process of stamping of aerospace hardware parts
This paper presents the use of mathematical modeling for developing a multi-stage manufacturing process of producing a blank for a bellows unit reinforcement ring made of VT6 (Ti-6Al-4V) alloy. The paper studies the influence of the main process parameters on the formation and distribution of the proportion of globular microstructure over the blank ...
S. A. Evsyukov, Artem� Alimov
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Computer Hardware for Civil Engineers
Journal of the Technical Councils of ASCE, 1981Computer hardware as it pertains to civil engineering is explained, and the fundamentals of the binary system and both numerical and character encoding schemes are presented. Computer configurations, including primary and secondary storage, are examined; a general classification hierarchy is established. An extensive overview of computer peripherals is
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This paper presents the computer-related implications, both on computer technology and on engineering, of solving an integrated, complex engineering problem. The discussion is based upon experience gained from a case study in which a series of essentially independent subsystem computer programs were used in modular interconnection for a comprehensive ...
Sigfried Breuning, T. N. Harvey
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The Amiga: A Hardware Engineering Story: Advancing Multimedia Computing Capability
IEEE Consumer Electronics Magazine, 2016The Amiga PC architecture was a child of both home video game consoles and PC systems of the early 1980s. The microcomputer revolution of the mid-1970s had given birth to the video game console market and the PC market, which expanded rapidly. In the fall of 1982, Atari alone had total sales of US$2 billion, including video game consoles, game ...
Joseph DeCuir, Ronald H. Nicholson
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Hardware-software synergy for profiling an interdisciplinary computer science engineers
2015 IEEE Global Engineering Education Conference (EDUCON), 2015Courses of computer science undergraduate studies are usually classified in two main groups: core and elective courses. The former are mandatory and students must pass them all so they can achieve Bachelor degree. The number of the latter is usually several times greater than the number that a student should select.
Nevena Ackovska +2 more
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<div class="htmlview paragraph">Continuing advances in semiconductor technology will have a profound impact on the amount of computational power available to scientists and engineers in the future. This paper focuses on the changes which will need to occur in computer graphics hardware and software in order to give users maximum benefit from ...
Louis J. Doctor
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Hardware based scalable path computation engine for multilayer traffic engineering in GMPLS networks
2008 34th European Conference on Optical Communication, 2008A parallel data-flow hardware based path computation engine that makes multilayer traffic engineering more scalable is proposed. The engine achieves 100 times faster than conventional path computation scheme.
null Sho Shimizu +4 more
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This paper describes a design environment and platform developed to support senior capstone design projects in computer engineering that incorporates the concept of hardware/software codesign. A proposed capstone design project which utilizes this environment is also presented.
Robert H. Klenke +2 more
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Hardware and software perspectives in engineering computing
Computers & Chemical Engineering, 1998What perspectives for engineering computing? With the advances in silicon technology, Teraflops systems made of off-the-shelf microprocessors will be mainstream. The bigger challenge will arise for the management of the data those system will produce in Petabytes. New technologies to store, retrieve and analyse them are needed.
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ACM Transactions on Graphics, 2005
In computer cinematography, the process of lighting design involves placing and configuring lights to define the visual appearance of environments and to enhance story elements. This process is labor intensive and time consuming, primarily because lighting artists receive poor feedback from existing tools: interactive previews have very poor quality ...
PELLACINI, FABIO +5 more
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In computer cinematography, the process of lighting design involves placing and configuring lights to define the visual appearance of environments and to enhance story elements. This process is labor intensive and time consuming, primarily because lighting artists receive poor feedback from existing tools: interactive previews have very poor quality ...
PELLACINI, FABIO +5 more
openaire +2 more sources

