Results 321 to 330 of about 3,233,093 (388)
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Playing for Data: Ground Truth from Computer Games
European Conference on Computer Vision, 2016Recent progress in computer vision has been driven by high-capacity models trained on large datasets. Unfortunately, creating large datasets with pixel-level labels has been extremely costly due to the amount of human effort required.
Stephan R. Richter +3 more
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ACM SIGGRAPH 2003 Educators Program, 2003
In this paper, I discuss the multifaceted ways of integrating computer graphics and theatre. This includes my experience working with the Advanced Computing Center for the Arts and Design and the Ohio State University department of theatre, experimenting with CG to create graphics for physical and virtual environments.The ultimate example of this ...
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In this paper, I discuss the multifaceted ways of integrating computer graphics and theatre. This includes my experience working with the Advanced Computing Center for the Arts and Design and the Ohio State University department of theatre, experimenting with CG to create graphics for physical and virtual environments.The ultimate example of this ...
openaire +2 more sources
Computer Graphics as an Introduction to Computing
International Journal of Mathematical Education in Science and Technology, 1974A paper presenting the proposition that Computer Graphics is a form of introduction to computing in Further and Higher Education for students from Secondary Education with some knowledge of the subject, but particularly a method of capturing the interest of the uninitiated or sceptical student.
C. K. Clutterbuck, T Ishwarwood
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The Evolution of Computer Graphics
1984Before a standard can be established, a field must mature: a sufficiently large constituency for a standard must exist to justify the effort; common understanding of the field and commonly accepted practices must exist as a basis for standardization.
Klaus Kansy +2 more
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1998
As you have probably realized, virtual reality (VR) is basically about three-dimensional (3D) computer graphics, and in this chapter we are going to explore some of the techniques used to produce coloured views of virtual environments (VEs).
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As you have probably realized, virtual reality (VR) is basically about three-dimensional (3D) computer graphics, and in this chapter we are going to explore some of the techniques used to produce coloured views of virtual environments (VEs).
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Proceedings of the IEEE, 1974
A survey of basic ideas and approaches to computer art is given. Statements are presented by several computer artists as well as illustrations of their work. Comments are made about the relationship of computer graphics to art including a brief historical sketch of developments in this area.
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A survey of basic ideas and approaches to computer art is given. Statements are presented by several computer artists as well as illustrations of their work. Comments are made about the relationship of computer graphics to art including a brief historical sketch of developments in this area.
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The business of computer graphics
IEEE Computer Graphics and Applications, 1991As 1999 ended, total computer graphics revenues reached $71.7 billion. Applications include CAD/CAM/CAE, art, animation, multimedia, real-time simulation, scientific visualization, graphics arts and virtual reality. As we move into the next millennium, the computer graphics industry will continue to evolve and grow.
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1984
The Data Processing Vocabulary of the International Organization for Standardization (ISO) [ISO82a] defines Computer Graphics as follows: “Methods and techniques for converting data to and from a graphic display via computer.”
Klaus Kansy +2 more
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The Data Processing Vocabulary of the International Organization for Standardization (ISO) [ISO82a] defines Computer Graphics as follows: “Methods and techniques for converting data to and from a graphic display via computer.”
Klaus Kansy +2 more
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1984
Computer graphics is “used” in many different ways, for different purposes and by people with different skills and educational backgrounds. A person struggling with space invaders in a video game arcade is a computer graphics user, as is a programmer calling plotting routines in order to generate a diagram on a plotter. Broadly speaking, however, three
Günther Pfaff +2 more
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Computer graphics is “used” in many different ways, for different purposes and by people with different skills and educational backgrounds. A person struggling with space invaders in a video game arcade is a computer graphics user, as is a programmer calling plotting routines in order to generate a diagram on a plotter. Broadly speaking, however, three
Günther Pfaff +2 more
openaire +2 more sources

