Results 351 to 360 of about 3,839,335 (395)
Some of the next articles are maybe not open access.
ACM SIGGRAPH 2003 Educators Program, 2003
In this paper, I discuss the multifaceted ways of integrating computer graphics and theatre. This includes my experience working with the Advanced Computing Center for the Arts and Design and the Ohio State University department of theatre, experimenting with CG to create graphics for physical and virtual environments.The ultimate example of this ...
openaire +2 more sources
In this paper, I discuss the multifaceted ways of integrating computer graphics and theatre. This includes my experience working with the Advanced Computing Center for the Arts and Design and the Ohio State University department of theatre, experimenting with CG to create graphics for physical and virtual environments.The ultimate example of this ...
openaire +2 more sources
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends in Computer Graphics and Vision, 2012Muscles provide physiological functions to drive body movement and anatomically characterize body shape, making them a crucial component of modeling animated human figures. Substantial effort has been devoted to developing computational models of muscles
Dongwoon Lee+4 more
semanticscholar +1 more source
Computer Graphics as an Introduction to Computing
International Journal of Mathematical Education in Science and Technology, 1974A paper presenting the proposition that Computer Graphics is a form of introduction to computing in Further and Higher Education for students from Secondary Education with some knowledge of the subject, but particularly a method of capturing the interest of the uninitiated or sceptical student.
C. K. Clutterbuck, T Ishwarwood
openaire +2 more sources
The Evolution of Computer Graphics
1984Before a standard can be established, a field must mature: a sufficiently large constituency for a standard must exist to justify the effort; common understanding of the field and commonly accepted practices must exist as a basis for standardization.
Klaus Kansy+2 more
openaire +2 more sources
Principles of Interactive Computer Graphics
, 1973Principles of interactive computer graphics , Principles of interactive computer graphics , مرکز فناوری اطلاعات و اطلاع رسانی ...
W. Newman, R. Sproull
semanticscholar +1 more source
1998
As you have probably realized, virtual reality (VR) is basically about three-dimensional (3D) computer graphics, and in this chapter we are going to explore some of the techniques used to produce coloured views of virtual environments (VEs).
openaire +2 more sources
As you have probably realized, virtual reality (VR) is basically about three-dimensional (3D) computer graphics, and in this chapter we are going to explore some of the techniques used to produce coloured views of virtual environments (VEs).
openaire +2 more sources
Ieee Transactions on Visualization and Computer Graphics Ewa Splatting
In this paper, we present a framework for high quality splatting based on elliptical Gaussiansur-face and volume data. This work may not be copied or reproduced in whole or in part for any commercial purpose.
Ewa Splatting+8 more
semanticscholar +1 more source
Proceedings of the IEEE, 1974
A survey of basic ideas and approaches to computer art is given. Statements are presented by several computer artists as well as illustrations of their work. Comments are made about the relationship of computer graphics to art including a brief historical sketch of developments in this area.
openaire +3 more sources
A survey of basic ideas and approaches to computer art is given. Statements are presented by several computer artists as well as illustrations of their work. Comments are made about the relationship of computer graphics to art including a brief historical sketch of developments in this area.
openaire +3 more sources
The business of computer graphics
IEEE Computer Graphics and Applications, 1991As 1999 ended, total computer graphics revenues reached $71.7 billion. Applications include CAD/CAM/CAE, art, animation, multimedia, real-time simulation, scientific visualization, graphics arts and virtual reality. As we move into the next millennium, the computer graphics industry will continue to evolve and grow.
openaire +2 more sources