Results 11 to 20 of about 1,232,339 (197)

Awareness of computer ergonomic [PDF]

open access: yes, 2020
Computer ergonomic is a medium of interaction between human and computer equipment that serves to prevent health problems to users. However, most users do not have formal knowledge on the importance of computer ergonomic.
Ghazali, Norliza   +4 more
core  

Software for Wearable Devices: Challenges and Opportunities

open access: yes, 2015
Wearable devices are a new form of mobile computer system that provides exclusive and user-personalized services. Wearable devices bring new issues and challenges to computer science and technology.
Chen, Xin   +5 more
core   +1 more source

Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction [PDF]

open access: yes, 2018
As technologies diversify and become embedded in everyday lives, the technologies we expose to animals, and the new technologies being developed for animals within the field of Animal Computer Interaction (ACI) are increasing.
Darwin   +17 more
core   +3 more sources

Financial Burden Associated With Hospitalisation Among Families of Childhood Brain Tumours in Australia

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Families of children with cancer experience significant financial strain, even with universal healthcare. Indirect costs, such as productivity losses and non‐medical expenses, are rarely included in economic evaluations, and little is known about how effectively financial aid programmes alleviate this burden. Childhood brain tumours
Megumi Lim   +8 more
wiley   +1 more source

Internal networks revisited: Telepathy meets technology [PDF]

open access: yes, 2003
This conference paper is available to download from the publisher’s website at the link below.This is speculative paper that explores the paradigm-shifting concept of initiating a mind/body to computer communication or interaction, it is not intended ...
Baker, C
core  

Exploring the Referral and Usage of Science Fiction in HCI Literature

open access: yes, 2018
Research on science fiction (sci-fi) in scientific publications has indicated the usage of sci-fi stories, movies or shows to inspire novel Human-Computer Interaction (HCI) research.
BM Hemminger   +9 more
core   +1 more source

Two Faces of NOTCH1 in Childhood Lymphoblastic T‐Cell Neoplasia: Prognostic Divergence of Mutational and Structural Aberrations

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT In pediatric patients, T‐cell lymphoblastic lymphoma (T‐LBL) survival exceeds 80%. Relapse remains associated with limited curative options. Frontline treatment is largely extrapolated from T‐cell acute lymphoblastic leukemia (T‐ALL) treatment, reflecting the ongoing debate, whether both entities represent distinct diseases or variants within ...
Marie C. Heider   +4 more
wiley   +1 more source

Building an Argument for the Use of Science Fiction in HCI Education

open access: yes, 2018
Science fiction literature, comics, cartoons and, in particular, audio-visual materials, such as science fiction movies and shows, can be a valuable addition in Human-computer interaction (HCI) Education. In this paper, we present an overview of research
C Vrasidas   +10 more
core   +1 more source

Clinical and Biological Features of Response in Resistant Neuroblastoma to 131I‐Metaiodobenzylguanidine Radiotherapy in the Anti‐GD2 Immunotherapy Era

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background 131I‐metaiodobenzylguanidine (131I‐MIBG) radiotherapy is a key treatment for relapsed and refractory (R/R) neuroblastoma (NB). Patients with R/R disease treated in the modern era are increasingly exposed to anti‐GD2 immunotherapy, which exerts selective pressure and may modify both tumor cell state and microenvironment.
Benjamin J. Lerman   +7 more
wiley   +1 more source

Settings, arenas and boundary objects: socio-material framings of information practices [PDF]

open access: yes, 2007
This paper presents a theoretical framework for examining information practices in socio-material contexts that draws on research in the library and information science and human computer interaction (human computer interaction ...
Anderson, TK
core  

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