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The Design of Co-Robotic Games for Computer Science Education

Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 2021
Digital games featuring programmable agents are popular tools for teaching coding and computational thinking skills. However, today's games perpetuate an arguably obsolete relationship between programmable agents and human operators. Borrowing from the field of human-robotics interaction, we argue that collaborative robots, or cobots, are a better ...
Ross Higashi   +5 more
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Teaching Robotics for Computer Science Students

2017
Creating a good curriculum for any course is challenging. This is especially true for courses that cover wide area of interest, courses that are supported by hardware components, or the courses that evolve rapidly, as technology evolves. A course that encompasses these challenges is the course entitled Robotics at the first cycle of studies for ...
Vesna Kirandziska, Nevena Ackovska
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Multidisciplinary computer science through conducting robots

Proceedings of the 42nd ACM technical symposium on Computer science education, 2011
In this paper, we describe an ongoing multidisciplinary undergraduate seminar that we have developed, in which student teams build non-human systems that conduct our college orchestra. Students and faculty in the course come from four disciplines: computer science, interactive multimedia, music, and mechanical engineering.
Andrea Salgian   +4 more
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The impact of robotics on computer science

Communications of the ACM, 1986
The rapid development of robotics and the resulting need for computer scientists to be better trained in traditional mathematics necessitate changes in computer science curricula.
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Robots make computer science personal

Communications of the ACM, 2006
They also make it more hands-on, real, practical, and immediate, inspiring a new generation of scientists' deep interest in the field.
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Preparing computer science students for the robotics revolution

Communications of the ACM, 2010
Robotics will inspire dramatic changes in the CS curriculum.
openaire   +1 more source

Using mBot robots for the motivation of studying computer science

2020 43rd International Convention on Information, Communication and Electronic Technology (MIPRO), 2020
Students in primary and secondary schools in Slovak republic are not very interested in study computer science, especially programming. At our department, we are trying to motivate primary and secondary school students to learn programming through multiple activities, such as computer science extracurricular activity and doing workshops in primary and ...
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Robots and agents in basic computer science curricula

Proceedings of the Third International Workshop on Robot Motion and Control, 2002. RoMoCo '02., 2003
The present day changes in applications of computers are fundamental and modify our global understanding of computers and computing. The coming change of the basic computational paradigm must be reflected in teaching computer science and engineering. This contribution sketches a proposal of how to achieve this on the basis of multi-agent systems and ...
J. Kelemen, A. Kubik
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Measuring the effectiveness of robots in teaching computer science

ACM SIGCSE Bulletin, 2003
We report the results of a year-long experiment in the use of robots to teach computer science. Our data set compares results from over 800 students on identical tests from both robotics and non-robotics based laboratory sessions. We also examine the effectiveness of robots in encouraging students to select computer science or computer engineering as a
Barry Fagin, Laurence Merkle
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Liquid computing and cybernetics for robotics and computer science

Open Access Government
Liquid computing and cybernetics for robotics and computer science Recent advancements show that liquid memories and liquid computing devices bring a transformative approach to robotics and computer science. Developing artificial intelligence (AI) leverages computing systems whose desired features include adaptability, robustness, and ...
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