Results 21 to 30 of about 1,105,055 (318)
GAMIFICATION TECHNOLOGIES FOR THE EARLY EDUCATION OF OBJECT-ORIENTED PROGRAMMING
The article describes the issues of teaching programming in the school at computer science (Computing) lessons. The authors have analyzed how the school computer science (computing) course has changed in recent years.
Dmitry I. Pavlov +2 more
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The Psycho-Bio-Physical Nature of Man, Possibility and Technology of Their Extended Mind
The facts and inferences exposed in this writing, and the arguments that support it, allow us to conclude that the «extension of the mind», opened during the evolutionary process, since always and today accelerated by the work of human intervention, in ...
Javier Monserrat
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The demand for stereotype-free computing courses for Elementary School Teachers
From the discussion on the insertion of computational concepts in Basic Education in Brazil, there has been a growing demand for support to these teachers in the form of training courses in computing, whether offered by formal bodies or even by ...
Rita Cristina Galarraga Berardi +5 more
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Assessing Product Creativity in Computing Education: A Systematic Mapping Study
Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education.
Nathalia DA CRUZ ALVES +2 more
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Resumen Esta investigación interdisciplinar explora el enorme impacto del desarrollo de los computadores digitales y las tecnologías de la computación en la formación, representación y recepción de la arquitectura a partir de mediados del siglo XX. Este
Eva Gil Lopesino
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In this era of digitization, most hardcopy documents are being transformed into digital formats. In the process of transformation, large quantities of documents are stored and preserved through electronic scanning.
Alaa Sulaiman +2 more
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Whirlwind I: computer architectures as testing grounds for the spaces of modernity
This interdisciplinary research explores the enormous impact that digital computing technologies have had on how architecture has been formed, as represented and received since the mid-20th century.
Eva Gil Lopesino
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The areas of entertainment computing and persuasive technologies are interdisciplinary fields that have gained increasing attention in the last decades.
Paula Alexandra Silva +6 more
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IntroductionThe “simulation hypothesis” is a radical idea which posits that our reality is a computer simulation. We wish to assess how physically realistic this is, based on physical constraints from the link between information and energy, and based on
F. Vazza, F. Vazza
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