Results 171 to 180 of about 47,588 (323)

Real‐Time Rendering of Dynamic Line Sets using Voxel Ray Tracing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Real‐time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High‐quality global illumination and transparency are important for conveying the spatial structure of dense line sets, yet remain difficult to ...
B. Kraaijeveld   +3 more
wiley   +1 more source

Stochastic Pairwise MIS for Unbiased Large‐Kernel Reuse in Real‐Time

open access: yesComputer Graphics Forum, EarlyView.
Abstract Spatiotemporal resampling methods such as ReSTIR decrease noise in Monte Carlo rendering of dynamic content by reusing paths across frames and pixels. Standard ReSTIR reuses spatially from a small number of randomly selected neighbors. This reuse suffers when few neighbors contain contributing samples, reducing quality toward that of the ...
Trevor Hedstrom   +4 more
wiley   +1 more source

Efficient content caching for 5G assisted vehicular networks. [PDF]

open access: yesSci Rep
Ahmed F   +6 more
europepmc   +1 more source

C3C: A New Static Content-Based Three-Level Web Cache [PDF]

open access: gold, 2019
Thanh Trinh   +2 more
openalex   +1 more source

Register‐Efficient Linear‐Time Evaluation in the Bernstein Basis

open access: yesComputer Graphics Forum, EarlyView.
Abstract We investigate the evaluation of points and derivatives of Bézier curves and surfaces on modern architectures, focusing on performance and guided by numerical error bounds. While the de Casteljau algorithm remains the reference for numerical robustness, its linear working‐set size imposes substantial register pressure on GPUs.
Gábor Valasek, Anna Lili Horváth
wiley   +1 more source

NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid   +4 more
wiley   +1 more source

A deep learning approach for optimizing content delivering in cache-enabled HetNet

open access: green, 2017
Lei Lei   +5 more
openalex   +2 more sources

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