Results 151 to 160 of about 2,187 (174)
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Why cybersickness?

2007
This paper reviews a framework explaining motion sickness in general and cybersickness in particular. It takes the control of body motion as a starting point. An essential problem concerns the ambiguity between gravity and inertia. Although visual information can be used to make the distinction between these two phenomena, the visual system is yet too ...
openaire   +1 more source

An examination of scene complexity’s role in cybersickness

Ergonomics
This study explored the effects of scene complexity factor on cybersickness. In this between-subjects experiment, 44 participants played the Pendulum Chair VR game, half with a simple scene and half with a complex scene. The complex scene featured higher optic flow (lower-level perceptual factor) and higher familiarity (higher level factor).
Mohammadamin Sanaei   +4 more
openaire   +3 more sources

Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments

2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023
Adriano Viegas Milani   +2 more
openaire   +1 more source

Identifying Factors That Induce Cybersickness to Inform a Standardized Framework for Cybersickness Assessment and Reporting

Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Cybersickness experimental research in Virtual Reality (VR) is inherently complex and methodologically diverse, leading to inconsistent reporting practices of numerous research factors related to participants, tasks, and the VR system. This study aims to address these reporting inconsistencies by developing standardized reporting guidelines through a ...
Shayama S. Khan   +3 more
openaire   +1 more source

Predicting cybersickness using individual and task characteristics

Computers in Human Behavior, 2023
Stephen B Gilbert   +2 more
exaly  

CPNet: Real-Time Cybersickness Prediction without Physiological Sensors for Cybersickness Mitigation

ACM Transactions on Sensor Networks
Although virtual reality (VR) has developed rapidly, offering unique user experience and broad application prospects, a significant challenge remains: its usage often induces cybersickness in users. Therefore, real-time and accurate prediction of cybersickness is essential to meet the requirements of alleviating cybersickness.
Chang Qi   +4 more
openaire   +1 more source

Reducing Cybersickness

2020
Andras Kemeny   +2 more
openaire   +1 more source

Cybersickness

2018
Keith Nesbitt, Eugene Nalivaiko
openaire   +1 more source

Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience

Virtual Reality, 2022
Luis Eduardo Garrido   +2 more
exaly  

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