Results 151 to 160 of about 2,187 (174)
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2007
This paper reviews a framework explaining motion sickness in general and cybersickness in particular. It takes the control of body motion as a starting point. An essential problem concerns the ambiguity between gravity and inertia. Although visual information can be used to make the distinction between these two phenomena, the visual system is yet too ...
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This paper reviews a framework explaining motion sickness in general and cybersickness in particular. It takes the control of body motion as a starting point. An essential problem concerns the ambiguity between gravity and inertia. Although visual information can be used to make the distinction between these two phenomena, the visual system is yet too ...
openaire +1 more source
An examination of scene complexity’s role in cybersickness
ErgonomicsThis study explored the effects of scene complexity factor on cybersickness. In this between-subjects experiment, 44 participants played the Pendulum Chair VR game, half with a simple scene and half with a complex scene. The complex scene featured higher optic flow (lower-level perceptual factor) and higher familiarity (higher level factor).
Mohammadamin Sanaei +4 more
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2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023
Adriano Viegas Milani +2 more
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Adriano Viegas Milani +2 more
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Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Cybersickness experimental research in Virtual Reality (VR) is inherently complex and methodologically diverse, leading to inconsistent reporting practices of numerous research factors related to participants, tasks, and the VR system. This study aims to address these reporting inconsistencies by developing standardized reporting guidelines through a ...
Shayama S. Khan +3 more
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Cybersickness experimental research in Virtual Reality (VR) is inherently complex and methodologically diverse, leading to inconsistent reporting practices of numerous research factors related to participants, tasks, and the VR system. This study aims to address these reporting inconsistencies by developing standardized reporting guidelines through a ...
Shayama S. Khan +3 more
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Predicting cybersickness using individual and task characteristics
Computers in Human Behavior, 2023Stephen B Gilbert +2 more
exaly
CPNet: Real-Time Cybersickness Prediction without Physiological Sensors for Cybersickness Mitigation
ACM Transactions on Sensor NetworksAlthough virtual reality (VR) has developed rapidly, offering unique user experience and broad application prospects, a significant challenge remains: its usage often induces cybersickness in users. Therefore, real-time and accurate prediction of cybersickness is essential to meet the requirements of alleviating cybersickness.
Chang Qi +4 more
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