Results 91 to 100 of about 3,958,753 (189)

Human‐supervised LLM triage of pig butchering complaints: A validation study of multi‐model identifier extraction

open access: yesJournal of Forensic Sciences, EarlyView.
Abstract Digital forensic investigations increasingly process unstructured cryptocurrency‐fraud complaints at intake while preserving analyst oversight before evidentiary or downstream investigative use. This validation study evaluates whether human‐supervised multi‐model LLM extraction can recover triage‐relevant identifiers from California DFPI pig ...
Sanghyeob Ko   +3 more
wiley   +1 more source

Efficient Masked Autoencoder for Birdsong Representation with Applications on Wild Bird Species Classification

open access: yesIntegrative Zoology, EarlyView.
Research on mosquito feeding preferences and the malaria parasites they transmit is essential for understanding the interactions between hosts, vectors, and parasites. In this study, vertebrate hosts were identified in 72 mosquitoes. Most blood meals (58.7%) came from birds, representing 25 species, while 40.0% came from mammals (13 species), and 1.3 ...
Qin Zhang   +8 more
wiley   +1 more source

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

Image‐Based Spatio‐Temporal Interpolation for Split Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner   +4 more
wiley   +1 more source

UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes.
M. Káčerik, J. Bittner
wiley   +1 more source

A Real‐Time Multi‐Scale Neural Representation for Complex Surface Reflectance

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent machine learning methods have significantly advanced the state of the art in the classic problem of representing surface appearance over angle, space, and scale. The models tend, however, to be relatively heavy compared to traditional fixed‐function representations, making real‐time application challenging.
Heikki Timonen   +2 more
wiley   +1 more source

Symmetry in Deformation quantization and Geometric quantization

open access: yes
In this paper, we explore the quantization of Kähler manifolds, focusing on the relationship between deformation quantization and geometric quantization.
Leung, Naichung Conan   +2 more
core  

Non-formal deformation quantization of abelian supergroups

open access: yes, 2012
We review recent works concerning deformation quantization of abelian supergroups. Indeed, we expose the construction of an induced representation of the Heisenberg supergroup and an associated pseudodifferential calculus by using Kirillov’s orbits ...
EU - NCG 4th Annual Meeting   +1 more
core  

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

Graph‐based Black and White Stylization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Stippling is an art style forming images from large numbers of small dots. Computer graphics practitioners have proposed numerous algorithms for stippling and stippling variants over the years. In this paper, we propose a black and white image stylization technique in which the image is formed from heterogeneous black and white vector marks ...
Ali Sattari Javid   +2 more
wiley   +1 more source

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