Results 51 to 60 of about 655,112 (194)

Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton   +2 more
wiley   +1 more source

GPS Trajectory-Based Traffic Congestion Detection and Classification Using Delaunay Triangulation and Graph Neural Networks

open access: yesIEEE Access
Traffic congestion degrades urban mobility and economic productivity, yet existing sensor-based monitoring systems detect only where congestion occurs without distinguishing its underlying infrastructure causes.
Areej Salaymeh   +2 more
doaj   +1 more source

Expected complexity of routing in $\Theta_6$ and half-$\Theta_6$ graphs

open access: yesJournal of Computational Geometry, 2020
We study online routing algorithms on the $\Theta_6$-graph and the half-$\Theta_6$-graph (which is equivalent to a variant of the Delaunay triangulation). Given a source vertex $s$ and a target vertex $t$ in the $\Theta_6$-graph (resp.
Prosenjit Bose   +2 more
doaj   +1 more source

Volume Quantization with Flexible Singularities for Hexahedral Meshing

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a novel algorithm for quantization and subsequent hexahedral mesh generation from seamless volumetric maps. Quantization is the process of choosing integers that represent the numbers of hexahedral elements to be placed in each region of the volume, and transforming the seamless map into an integer‐grid map matching that choice ...
H. Brückler, M. Campen
wiley   +1 more source

Graph‐based Black and White Stylization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Stippling is an art style forming images from large numbers of small dots. Computer graphics practitioners have proposed numerous algorithms for stippling and stippling variants over the years. In this paper, we propose a black and white image stylization technique in which the image is formed from heterogeneous black and white vector marks ...
Ali Sattari Javid   +2 more
wiley   +1 more source

Geração de malhas para domínios 2,5 dimensionais usando triangulação de delaunay restrita [PDF]

open access: yes, 2012
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico, Programa de Pós-graduação em Engenharia Mecânica, Florianópolis, 2001.Gerar uma malha consiste em discretizar um domínio geométrico em pequenos elementos de forma ...
Maliska Junior, Clovis Raimundo
core  

Terrain Synthesis and Authoring based on Iso‐Contours

open access: yesComputer Graphics Forum, EarlyView.
Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography.
B. Huftier   +5 more
wiley   +1 more source

Vertex Coloring and Eulerian and Hamiltonian Paths of Delaunay Graphs Associated with Sensor Networks

open access: yesMathematics
In this paper, we explore the connection between sensor networks and graph theory. Sensor networks represent distributed systems of interconnected devices that collect and transmit data, while graph theory provides a robust framework for modeling and ...
Manuel Ceballos, María Millán
doaj   +1 more source

Routing through open spaces – A performance comparison of algorithms

open access: yesGeo-spatial Information Science, 2018
Finding the shortest path through open spaces is a well-known challenge for pedestrian routing engines. A common solution is routing on the open space boundary, which causes in most cases an unnecessarily long route. A possible alternative is to create a
Stefan Hahmann   +4 more
doaj   +1 more source

A combined approach to cartographic displacement for buildings based on skeleton and improved elastic beam algorithm. [PDF]

open access: yesPLoS ONE, 2014
Scale reduction from source to target maps inevitably leads to conflicts of map symbols in cartography and geographic information systems (GIS). Displacement is one of the most important map generalization operators and it can be used to resolve the ...
Yuangang Liu   +3 more
doaj   +1 more source

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