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2009 Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, 2009
Three-dimensional Television (3DTV) system based on Depth-Image-Based Rendering(DIBR) has won popular recognition of researchers. Since the depth information is closely related with the rendering of viewed pixels, the quality of coding has a direct impact on the later effect of the three-dimensional(3D) video, of which the existence of cloud noise and ...
Nan Zhang 0015 +2 more
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Three-dimensional Television (3DTV) system based on Depth-Image-Based Rendering(DIBR) has won popular recognition of researchers. Since the depth information is closely related with the rendering of viewed pixels, the quality of coding has a direct impact on the later effect of the three-dimensional(3D) video, of which the existence of cloud noise and ...
Nan Zhang 0015 +2 more
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Colorization of Depth Map via Disentanglement
2020Vision perception is one of the most important components for a computer or robot to understand the surrounding scene and achieve autonomous applications. However, most of the vision models are based on the RGB sensors, which in general are vulnerable to the insufficient lighting condition.
Chung-Sheng Lai +4 more
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As-planar-as-possible depth map estimation
Computer Vision and Image Understanding, 2019Abstract We propose an approach to compute dense disparity maps that takes the characteristics of man-made environments into account. The key contribution is to generate a piecewise planar disparity map while preventing the oversimplification problem in non-planar regions.
Min-Gyu Park, Kuk-Jin Yoon
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Color-to-Depth Mappings as Depth Cues in Virtual Reality
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022Zhipeng Li 0001 +7 more
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Rendering antialiased shadows with depth maps
Proceedings of the 14th annual conference on Computer graphics and interactive techniques, 1987We present a solution to the aliasing problem for shadow algorithms that use depth maps. The solution is based on a new filtering technique called percentage closer filtering. In addition to antialiasing, the improved algorithm provides soft shadow boundaries that resemble penumbrae.
William T. Reeves +2 more
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Mapping Local Image Deformations into Depth
2005The paper presents a 2 frame structure-from-motion algorithm that operates by mapping local changes (image deformations) into estimates of time-to-collision (TTC). For constant velocity motion of the camera in a stationary scene, time-to-collision amounts to coarse depth data – useful for navigation and qualitative scene understanding.
Stephen Benoit, Frank P. Ferrie
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1992
Coordinate systems are presented for fast 3-D transformations of complex surfaces, such as the depth maps produced by a laser camera or by a viewing algorithm. It is shown that these coordinate systems are natural for calculation on depth maps and correspond to a differential geometry approach of the problem.
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Coordinate systems are presented for fast 3-D transformations of complex surfaces, such as the depth maps produced by a laser camera or by a viewing algorithm. It is shown that these coordinate systems are natural for calculation on depth maps and correspond to a differential geometry approach of the problem.
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Depth Pro: Sharp Monocular Metric Depth in Less Than a Second
arXiv.orgWe present a foundation model for zero-shot metric monocular depth estimation. Our model, Depth Pro, synthesizes high-resolution depth maps with unparalleled sharpness and high-frequency details.
Alexey Bochkovskiy +6 more
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Depth Map Super-Resolution Based on Dual Normal-Depth Regularization and Graph Laplacian Prior
IEEE Transactions on Circuits and Systems for Video Technology, 2022Jin Wang, Longhua Sun, Ruiqin Xiong
exaly
IEEE transactions on circuits and systems for video technology (Print), 2018
Jianjun Lei +4 more
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Jianjun Lei +4 more
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