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Shape-Based Depth Map Coding

2009 Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, 2009
Three-dimensional Television (3DTV) system based on Depth-Image-Based Rendering(DIBR) has won popular recognition of researchers. Since the depth information is closely related with the rendering of viewed pixels, the quality of coding has a direct impact on the later effect of the three-dimensional(3D) video, of which the existence of cloud noise and ...
Nan Zhang 0015   +2 more
openaire   +1 more source

Colorization of Depth Map via Disentanglement

2020
Vision perception is one of the most important components for a computer or robot to understand the surrounding scene and achieve autonomous applications. However, most of the vision models are based on the RGB sensors, which in general are vulnerable to the insufficient lighting condition.
Chung-Sheng Lai   +4 more
openaire   +1 more source

As-planar-as-possible depth map estimation

Computer Vision and Image Understanding, 2019
Abstract We propose an approach to compute dense disparity maps that takes the characteristics of man-made environments into account. The key contribution is to generate a piecewise planar disparity map while preventing the oversimplification problem in non-planar regions.
Min-Gyu Park, Kuk-Jin Yoon
openaire   +1 more source

Color-to-Depth Mappings as Depth Cues in Virtual Reality

Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Zhipeng Li 0001   +7 more
openaire   +1 more source

Rendering antialiased shadows with depth maps

Proceedings of the 14th annual conference on Computer graphics and interactive techniques, 1987
We present a solution to the aliasing problem for shadow algorithms that use depth maps. The solution is based on a new filtering technique called percentage closer filtering. In addition to antialiasing, the improved algorithm provides soft shadow boundaries that resemble penumbrae.
William T. Reeves   +2 more
openaire   +1 more source

Mapping Local Image Deformations into Depth

2005
The paper presents a 2 frame structure-from-motion algorithm that operates by mapping local changes (image deformations) into estimates of time-to-collision (TTC). For constant velocity motion of the camera in a stationary scene, time-to-collision amounts to coarse depth data – useful for navigation and qualitative scene understanding.
Stephen Benoit, Frank P. Ferrie
openaire   +1 more source

Visualization of Depth Maps

1992
Coordinate systems are presented for fast 3-D transformations of complex surfaces, such as the depth maps produced by a laser camera or by a viewing algorithm. It is shown that these coordinate systems are natural for calculation on depth maps and correspond to a differential geometry approach of the problem.
openaire   +1 more source

Depth Pro: Sharp Monocular Metric Depth in Less Than a Second

arXiv.org
We present a foundation model for zero-shot metric monocular depth estimation. Our model, Depth Pro, synthesizes high-resolution depth maps with unparalleled sharpness and high-frequency details.
Alexey Bochkovskiy   +6 more
semanticscholar   +1 more source

Depth Map Super-Resolution Based on Dual Normal-Depth Regularization and Graph Laplacian Prior

IEEE Transactions on Circuits and Systems for Video Technology, 2022
Jin Wang, Longhua Sun, Ruiqin Xiong
exaly  

Fast Mode Decision Based on Grayscale Similarity and Inter-View Correlation for Depth Map Coding in 3D-HEVC

IEEE transactions on circuits and systems for video technology (Print), 2018
Jianjun Lei   +4 more
semanticscholar   +1 more source

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