Results 31 to 40 of about 2,097 (139)
Platform‐Based Gamification to Foster Cross‐Organisational Alignment—A Case Study
ABSTRACT Gamification has emerged as a significant tool for enhancing employee motivation, engagement and performance. While previous research has predominantly focused on gamification in single organisations, this study investigates how gamification may contribute to strategic alignment in outsourcing contexts. Drawing on an in‐depth case study of a 3‐
Helder Ferreira +2 more
wiley +1 more source
Como aplicar comunicação visual na arquitetura
A comunicação visual é fundamental para a identidade de muitas organizações e um importante componente da arquitetura. Ambientes como lojas, hospitais, museus e aeroportos, por exemplo, precisam da comunicação visual para esclarecer seu funcionamento ao
Gabriel Gallina Jorge
doaj +1 more source
Exploring Young Autistic Children's Family and Independent Digital Experiences at Home
ABSTRACT This study investigated how young autistic children engaged with digital technologies within the home context. Studying the everyday lives of three families in Queensland, Australia provided opportunities to identify the digital technologies they used and the purpose and potential of the children's digital interactions.
Irina Silva, Susan Danby, Beth Saggers
wiley +1 more source
Este estudo consiste em uma pesquisa aplicada que objetiva apresentar possibilidades para frear a desinformação que envolve a vacinação, a partir do desenvolvimento do purposeful game Super Gotinha vs Desinformação e da verificação de experiência dos ...
Ana Paula Bourscheid +1 more
doaj +1 more source
ABSTRACT As new regulations emerge to address deforestation and unsustainable land use, their interaction with existing national frameworks remains uncertain. This study examines the (in)coherence between the European Union Regulation on deforestation‐free products (EUDR) and domestic deforestation and land use regulations in Brazil, Cameroon and Gabon.
R. F. Ziegert +5 more
wiley +1 more source
Naming the Wolves: Consumer Credit and Rentier Financialisation on the Brazilian Periphery
Abstract Recent social policy in Brazil has centred on a vision for financial inclusion that claims to alleviate poverty through credit‐based consumption. We argue that, contrary to these claims, Brazil's consumer credit boom has entrenched a financialised macroeconomic model in which debt and rentierism have become motors of the national economy ...
Jessica Sklair +2 more
wiley +1 more source
Human-centered design and maternity care: is this a possible interplay?—a systematic review
This paper argues that putting women at the center of care requires the right balance between adequate clinical care and human-centered design (HCD) approaches.
Filipa Landeiro +10 more
doaj +1 more source
The adoption of Intelligent Virtual Assistants (IVAs) in the banking sector presents new opportunities to enhance customer service efficiency, reduce operational costs, and modernize service delivery channels.
Rui Ramos, Joaquim Casaca, Rui Patrício
doaj +1 more source
A translated utopia: Embodied communication, media ideologies, and Star Trek's Universal Translator
Abstract This paper uses Star Trek's “Universal Translator” (UT) as a point of departure for considering the imagined future of mediated linguistic interactions and of contact across difference. Although such a technology does not exist, taking its potentialities seriously as folkloric devices allows for an exploration of ideologies relating to ...
Sarah Shulist
wiley +1 more source
ABSTRACT Information technologies, particularly voice assistants (VAs), have transformed consumer interactions by enabling voice‐activated tasks and product recommendations. However, existing research has not fully explained the mechanisms underlying consumer responses to VA versus human‐generated recommendations.
Simoni F. Rohden +2 more
wiley +1 more source

