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Proceedings of the 2020 ACM Designing Interactive Systems Conference, 2020
Design fiction has become so widely adopted that it regularly appears in contexts ranging from CEO speeches to dedicated tracks at academic conferences. However, evaluating this kind of work is difficult; it is not clear what good or bad design fiction is or what the judgment criteria should be.
Eric P. S. Baumer +2 more
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Design fiction has become so widely adopted that it regularly appears in contexts ranging from CEO speeches to dedicated tracks at academic conferences. However, evaluating this kind of work is difficult; it is not clear what good or bad design fiction is or what the judgment criteria should be.
Eric P. S. Baumer +2 more
openaire +1 more source
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
This video was produced as part of the participatory speculative design project "Sankofa City." The project engages community residents to design emerging technologies (e.g. augmented reality, ubicomp, and self-driving cars) tied to their cultural practices.
Karl Baumann +3 more
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This video was produced as part of the participatory speculative design project "Sankofa City." The project engages community residents to design emerging technologies (e.g. augmented reality, ubicomp, and self-driving cars) tied to their cultural practices.
Karl Baumann +3 more
openaire +1 more source
Proceedings of the 2018 Designing Interactive Systems Conference, 2018
Immersive design fiction is a novel approach that embeds speculative interactions within a rich virtual reality (VR) storyworld. Immersive design fictions use VR to translate new design opportunities into story-driven, embodied experiences by positioning the participant as a character in a narrative world.
Joshua McVeigh-Schultz +4 more
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Immersive design fiction is a novel approach that embeds speculative interactions within a rich virtual reality (VR) storyworld. Immersive design fictions use VR to translate new design opportunities into story-driven, embodied experiences by positioning the participant as a character in a narrative world.
Joshua McVeigh-Schultz +4 more
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Ubiquity: The Journal of Pervasive Media, 2015
Abstract In this introduction Joseph Lindley tells the story of how he came to be researching the quirky idea of design fiction. Following up the introductory summary Joseph has selected five of his favourite design fictions. These examples highlight the range of media used to create design fictions and cover a variety of contexts in ...
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Abstract In this introduction Joseph Lindley tells the story of how he came to be researching the quirky idea of design fiction. Following up the introductory summary Joseph has selected five of his favourite design fictions. These examples highlight the range of media used to create design fictions and cover a variety of contexts in ...
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2021
Written by leading design philosopher Tony Fry, Writing Design Fiction: Relocating a City in Crisis is both an introduction to the power of “design fiction” in the design process, and a novella-length work of fiction in itself—telling the dramatic story of the relocation of the City of Harshon.
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Written by leading design philosopher Tony Fry, Writing Design Fiction: Relocating a City in Crisis is both an introduction to the power of “design fiction” in the design process, and a novella-length work of fiction in itself—telling the dramatic story of the relocation of the City of Harshon.
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Futuribles, 2017
Une série a été ouverte, dans Futuribles , sur les relations et apports de la science-fiction à la prospective, afin de discerner si, et dans quelle mesure, les auteurs de science-fiction ont eu une influence sur les imaginaires collectifs et sur les réflexions prospectives (numéros 413 de juillet-août 2016, 416 de janvier-février 2017 et 420 de ...
Nicolas Minvielle, Olivier Wathelet
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Une série a été ouverte, dans Futuribles , sur les relations et apports de la science-fiction à la prospective, afin de discerner si, et dans quelle mesure, les auteurs de science-fiction ont eu une influence sur les imaginaires collectifs et sur les réflexions prospectives (numéros 413 de juillet-août 2016, 416 de janvier-février 2017 et 420 de ...
Nicolas Minvielle, Olivier Wathelet
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Fiction for Design: Appropriating Hollywood Techniques for Design Fictions
2016There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is important that we make our stories believable so that they can be more readily accepted.
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2020
Design fiction betegner en relativt ny genre af medie- og designpraksis, der har til formål kritisk at udforske mulige fremtidige scenarier for menneskets teknologibrug og kultur via narrative virkemidler. Tilgangen anvender fiktionalitet som en retorisk strategi til at iscenesætte et diskursivt rum mellem fiktion og ikke-fiktion.
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Design fiction betegner en relativt ny genre af medie- og designpraksis, der har til formål kritisk at udforske mulige fremtidige scenarier for menneskets teknologibrug og kultur via narrative virkemidler. Tilgangen anvender fiktionalitet som en retorisk strategi til at iscenesætte et diskursivt rum mellem fiktion og ikke-fiktion.
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2021
Trina: A Design Fiction is an experiment in storytelling that draws upon graphic storytelling, speculative software, and literary aspects to consider the perils and potentials of near-future interpretative practices. Originally a live performance, Trina has been adapted for this special issue through Erik Loyer’s authoring platform Stepworks, allowing ...
openaire +1 more source
Trina: A Design Fiction is an experiment in storytelling that draws upon graphic storytelling, speculative software, and literary aspects to consider the perils and potentials of near-future interpretative practices. Originally a live performance, Trina has been adapted for this special issue through Erik Loyer’s authoring platform Stepworks, allowing ...
openaire +1 more source

