Results 221 to 230 of about 315,391 (267)
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Designing for reflection on experience

CHI '09 Extended Abstracts on Human Factors in Computing Systems, 2009
This paper outlines the rationale for the workshop and offers an outline of its objectives.
Corina Sas, Alan J. Dix
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Design for Aesthetic Experience

2011
Taiwanese government has been aggressively promoting culture creative industries in recent years. To achieve the goals of industry transformation and to better the living environment, it further propels the innovative concept of "creative life industry".
Po-Hsien Lin, Chi-Chang Lu, Mo-Li Yeh
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Designers' Experience on the Cloud

Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
This research started with a case study of Adobe DW. Based on it, a questionnaire was devised and distributed to thousand designers featured on Behance. Following were semi-structured interviews with subjects from different fields of design. Their experiences depend on the manner of use or "strip of activity" of various Cloud based tools.
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Mechanism Design Experiments

2008
Mechanism design is the art of designing institutions that align individual incentives with overall social goals. Mechanism design theory was initiated by Hurwicz (1972) and is surveyed in Groves and Ledyard (1987). To bridge the gap between a theoretical mechanism and an actual economic process that solves fundamental social problems, it is important ...
Yan Chen, John O. Ledyard
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Designing for experiences

Proceedings of the 6th conference on Designing Interactive systems, 2006
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from being generally positive, some users even report rich experiences such as serendipity. I propose a longitudinal study to further explicate the phenomena.
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Designing Learning Experiences

RadioGraphics, 2007
Creation of significant learning experiences follows basic steps of instructional design related to situational factors, goals and objectives, feedback and evaluation methods, teaching and learning activities, alignment of the preceding elements, and course evaluation. Goals should reflect what students will learn at the end of the course and what will
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Sketching and Experience Design

2005
Among others, Hummels, Djajadiningrat and Overbeeke (Knowing, Doing and Feeling: Communication with your Digital Products. Interdisziplinares Kolleg Kognitions und Neurowissenschaften, Gunne am Mohnesee, March 2-9 2001, 289-308.), have expressed the notion that the real product of design is the resultant “context for experience” rather than the object ...
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Designing simulation experiments

Proceedings of the 31st conference on Winter simulation Simulation---a bridge to the future - WSC '99, 1999
This tutorial introduces some of the ideas, issues, challenges, solutions, and opportunities in deciding how to experiment with a simulation model to learn about its behavior. Careful planning, or designing, of simulation experiments is generally a great help, saving time and effort by providing efficient ways to estimate the effects of changes in the ...
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Design and Analysis of Experiments

2007
This chapter is primarily devoted to experiments that compare 2 treatments with respect to an outcome measure. Six design scenarios are discussed: (a) completely randomized designs (treatments are assigned completely at random); (b) randomized block designs (experimental units are subdivided into blocks of like subjects, with one subject in each block ...
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De novo design of protein structure and function with RFdiffusion

Nature, 2023
Nathaniel R Bennett   +2 more
exaly  

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