Results 221 to 230 of about 315,391 (267)
Some of the next articles are maybe not open access.
Designing for reflection on experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems, 2009This paper outlines the rationale for the workshop and offers an outline of its objectives.
Corina Sas, Alan J. Dix
openaire +2 more sources
Design for Aesthetic Experience
2011Taiwanese government has been aggressively promoting culture creative industries in recent years. To achieve the goals of industry transformation and to better the living environment, it further propels the innovative concept of "creative life industry".
Po-Hsien Lin, Chi-Chang Lu, Mo-Li Yeh
openaire +1 more source
Designers' Experience on the Cloud
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017This research started with a case study of Adobe DW. Based on it, a questionnaire was devised and distributed to thousand designers featured on Behance. Following were semi-structured interviews with subjects from different fields of design. Their experiences depend on the manner of use or "strip of activity" of various Cloud based tools.
openaire +1 more source
2008
Mechanism design is the art of designing institutions that align individual incentives with overall social goals. Mechanism design theory was initiated by Hurwicz (1972) and is surveyed in Groves and Ledyard (1987). To bridge the gap between a theoretical mechanism and an actual economic process that solves fundamental social problems, it is important ...
Yan Chen, John O. Ledyard
openaire +1 more source
Mechanism design is the art of designing institutions that align individual incentives with overall social goals. Mechanism design theory was initiated by Hurwicz (1972) and is surveyed in Groves and Ledyard (1987). To bridge the gap between a theoretical mechanism and an actual economic process that solves fundamental social problems, it is important ...
Yan Chen, John O. Ledyard
openaire +1 more source
Proceedings of the 6th conference on Designing Interactive systems, 2006
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from being generally positive, some users even report rich experiences such as serendipity. I propose a longitudinal study to further explicate the phenomena.
openaire +1 more source
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from being generally positive, some users even report rich experiences such as serendipity. I propose a longitudinal study to further explicate the phenomena.
openaire +1 more source
Designing Learning Experiences
RadioGraphics, 2007Creation of significant learning experiences follows basic steps of instructional design related to situational factors, goals and objectives, feedback and evaluation methods, teaching and learning activities, alignment of the preceding elements, and course evaluation. Goals should reflect what students will learn at the end of the course and what will
openaire +2 more sources
Sketching and Experience Design
2005Among others, Hummels, Djajadiningrat and Overbeeke (Knowing, Doing and Feeling: Communication with your Digital Products. Interdisziplinares Kolleg Kognitions und Neurowissenschaften, Gunne am Mohnesee, March 2-9 2001, 289-308.), have expressed the notion that the real product of design is the resultant “context for experience” rather than the object ...
openaire +1 more source
Designing simulation experiments
Proceedings of the 31st conference on Winter simulation Simulation---a bridge to the future - WSC '99, 1999This tutorial introduces some of the ideas, issues, challenges, solutions, and opportunities in deciding how to experiment with a simulation model to learn about its behavior. Careful planning, or designing, of simulation experiments is generally a great help, saving time and effort by providing efficient ways to estimate the effects of changes in the ...
openaire +1 more source
Design and Analysis of Experiments
2007This chapter is primarily devoted to experiments that compare 2 treatments with respect to an outcome measure. Six design scenarios are discussed: (a) completely randomized designs (treatments are assigned completely at random); (b) randomized block designs (experimental units are subdivided into blocks of like subjects, with one subject in each block ...
openaire +2 more sources
De novo design of protein structure and function with RFdiffusion
Nature, 2023Nathaniel R Bennett +2 more
exaly

