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Design of Experiments

2003
The article contains sections titled: 1. Introduction 1.1. General Remarks 1.2. Application in Industry 1.3. Historical Sidelights 1.4. Aim and Scope 2. Procedure for Conducting Experimental Investigations: Basic Principles 2.1. System Analysis and Clear Definition of Objectives 2.2.
Sergio Soravia, Andreas Orth
openaire   +2 more sources

IT and experiences: user experience, experience design and user-experience design

2013
This illuminating Handbook presents the state-of-the-art in the scientific field of experience economy studies. It offers a rich and varied collection of contributions that discuss different issues of crucial importance for our understanding of the experience economy.
openaire   +4 more sources

Bayesian Optimal Design of Experiments for Inferring the Statistical Expectation of Expensive Black-Box Functions

Journal of Mechanical Design, 2019
Bayesian optimal design of experiments (BODEs) have been successful in acquiring information about a quantity of interest (QoI) which depends on a black-box function.
Piyush Pandita   +2 more
semanticscholar   +1 more source

Design of Experiments—Complex Designs

2004
In this chapter we introduce some additional topics in experimental design beyond those discussed in Chapters 6, 12, and 13. The principle of confounding is used to design efficient experiments having many factors but using only a small subset of all possible treatment combinations.
Richard M. Heiberger, Burt Holland
openaire   +2 more sources

Design of Experiments

1990
Design of experiments consists of a series of techniques used to explore various operating conditions of a process with the goal of finding lower raw material, process, and product costs, improved or new product performance, less product variability, or higher production capacity to meet increasing demand.
openaire   +2 more sources

Design of Experiments—Factorial Designs

2004
Designs are often described by the number of factors. Chapter 6, “One-Way Analysis of Variance”, discusses designs with one factor. Chapter 12, “Two-Way Analysis of Variance”, discusses designs with two factors. More generally, we speak of “three-way” or “higher-way” designs and talk about main effects (one factor), two-way interactions (two factors ...
Burt Holland, Richard M. Heiberger
openaire   +2 more sources

Computer Aided Design of Experiments

, 1969
A computer oriented method which assists in the construction of response surface type experimental plans is described. It takes into account constraints met in practice that standard procedures do not consider explicitly.
R. Kennard, L. A. Stone
semanticscholar   +1 more source

Rheological and mechanical optimization of a steel fiber reinforced self-compacting concrete using the design of experiments method

European Journal of Environmental and Civil Engineering, 2019
The purpose of this study is to formulate a steel fibre reinforced self-compacting concrete (SFSCC) that has optimal rheological and mechanical properties, using marble powder as an addition and partial substitution to cement.
Djamila Gueciouer   +2 more
semanticscholar   +1 more source

Design Methods for Experience Design

2007
The following chapter describes an approach to web design and evaluation where the user experience is central. It outlines the historical context in which experience design has evolved and describes the authors’ Experience Design Framework (EDF). This is based on the principles of user-centred design and draws on a variety of research methods and tools
Marie Jefsioutine, John Knight
openaire   +1 more source

Designer experience

CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011
User-Centered Design (UCD) under the umbrella of user experience (UX) has gained momentum as the de facto standard to produce successful products and services. Use of products is seen as a highly personal and context-sensitive balancing act that derives its uniqueness from the actions and emotions of the users.
Mika P. Nieminen   +3 more
openaire   +2 more sources

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