Results 1 to 10 of about 13,502,506 (299)
Design patterns for wildlife‐related camera trap image analysis [PDF]
This paper describes and explains design patterns for software that supports how analysts can efficiently inspect and classify camera trap images for wildlife‐related ecological attributes.
Saul Greenberg +2 more
doaj +3 more sources
Dashboard Design Patterns [PDF]
This paper introduces design patterns for dashboards to inform dashboard design processes. Despite a growing number of public examples, case studies, and general guidelines there is surprisingly little design guidance for dashboards. Such guidance is necessary to inspire designs and discuss tradeoffs in, e.g., screenspace, interaction, or information ...
Benjamin Bach +6 more
openaire +5 more sources
Mobile User Interaction Design Patterns: A Systematic Mapping Study
Interaction design patterns have evolved as a resource that facilitates documentation and the reuse of proven solutions. They provide a structured and understandable mechanism for what to do in the design.
Leonardo Filipe da Silva +2 more
doaj +1 more source
In a straightforward meta-level shift of focus, we use design patterns as a medium and process for capturing insight about the process of design. We survey mainstream design genres, and draw conclusions about how they can help inform the design of intelligent systems.
Joseph Corneli +6 more
openaire +3 more sources
Application of Pattern Language for Game Design in Pedagogy and Design Practice
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical ...
Christopher Aaron Barney
doaj +1 more source
In object-oriented (OO) applications, objects collaborate through message passing, which results in these objects being coupled and mutually dependent. These dependencies can be reactive, i.e. such that, for example, the state change of one object, requires automatic reaction in all dependent objects. Examples of such reactive dependencies can be found
Mijač, Marko +2 more
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Design Pattern Canvas: An Introduction to Unified Serious Game Design Patterns [PDF]
The aim of this article is to start a dialogue and search for a unified game design tool within the game design and research community. As a possible direction, presented paper outlines the practice and importance of design pattern use in serious game ...
Gregor Zavcer, Simon Mayr, Paolo Petta
doaj +1 more source
Legodroid: A Type-Driven Library for Android and LEGO Mindstorms Interoperability
LEGO Mindstorms robots are widely used as educational tools to acquire skills in programming complex systems involving the interaction of sensors and actuators, and they offer a flexible and modular workbench to design and evaluate user–machine ...
Alvise Spanò, Agostino Cortesi
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On the Composition of Design Patterns [PDF]
Design patterns are usually applied in a composed form with each other. It is crucial to be able to formally reason about how patterns can be composed and to prove the properties of composed patterns. Based on our previous work on formal specification of design patterns and formal reasoning about their properties, this paper focuses on the composition ...
Bayley, I, Zhu, H
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BIoTA: A Buildout IoT Application Language
Domain-Specific Languages (DSLs) serve a wide variety of purposes in the development of complex applications. The Internet of Things (IoT) brings additional complexity to software development due to its inherent distribution and inclusion of a massive ...
Fabrizio F. Borelli +2 more
doaj +1 more source

