Investigating the utility of VR for spatial understanding in surgical planning: evaluation of head-mounted to desktop display [PDF]
Recent technological advances have made Virtual Reality (VR) attractive in both research and real world applications such as training, rehabilitation, and gaming.
Georges Hattab +10 more
doaj +3 more sources
Driving simulators are becoming increasingly common in driver training and assessment. Since virtual reality is generally regarded as an appropriate environment for measuring risk behavior, simulators are also used to assess hazard perception, which is ...
Sarah Malone, Roland Brünken
doaj +2 more sources
Skill retention after desktop and head-mounted-display virtual reality training
Abstract Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]).
Alexander Farr +4 more
openaire +4 more sources
Haptic display for virtual reality: progress and challenges
Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback, by means of which human can perceive the physical ...
Dangxiao WANG +5 more
doaj +2 more sources
A Real-time 3D Desktop Display
10 pages, 5 ...
Tenze, Livio, Canessa, Enrique
openaire +3 more sources
Comparing Usage of a Large High-Resolution Display to Single or Dual Desktop Displays for Daily Work [PDF]
With the ever increasing amount of digital information, users desire more screen real estate to process their daily computing work, and might well benefit from using a wallsize large high-resolution display instead of a desktop one.
Ravin Balakrishnan, Xiaojun Bi
core +3 more sources
Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning
Use of virtual reality (VR) technology is proliferating for designing and upgrading entertainment devices, and creating virtual environments that could be used for research and training.
Priyanka Srivastava +5 more
doaj +2 more sources
Low bandwidth desktop and video streaming for collaborative tiled display environments [PDF]
High-resolution display environments built on networked, multi-tile displays have emerged as an enabling tool for collaborative, distributed visualization work. They provide a means to present, compare, and correlate data in a broad range of formats and coming from a multitude of different sources.
Jason Kimball, Tom Wypych, Falko Kuester
openaire +2 more sources
Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display [PDF]
Previous studies have reported the effect of driving simulator games on simulator sickness and eye symptoms experienced by users; however, empirical results regarding the game experience using commercial virtual reality head-mounted displays (VR-HMDs) are lacking.
Shi Cao +3 more
openaire +3 more sources
Color reproduction from desktop display to projector based on visual matching
We present a novel method of color reproduction from desktop displays to projectors via visual assessment. The model is based on visual matching nine color patches between a display and a projector. The effects of the method to improve color reproduction are tested for 30 samples by visual and color difference evaluations.
韩卫军 Weijun Han +3 more
openaire +2 more sources

