Results 1 to 10 of about 3,277,738 (308)

Investigating the utility of VR for spatial understanding in surgical planning: evaluation of head-mounted to desktop display [PDF]

open access: yesScientific Reports, 2021
Recent technological advances have made Virtual Reality (VR) attractive in both research and real world applications such as training, rehabilitation, and gaming.
Georges Hattab   +10 more
doaj   +3 more sources

Hazard Perception, Presence, and Simulation Sickness—A Comparison of Desktop and Head-Mounted Display for Driving Simulation

open access: yesFrontiers in Psychology, 2021
Driving simulators are becoming increasingly common in driver training and assessment. Since virtual reality is generally regarded as an appropriate environment for measuring risk behavior, simulators are also used to assess hazard perception, which is ...
Sarah Malone, Roland Brünken
doaj   +4 more sources

Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning

open access: yesFrontiers in Robotics and AI, 2019
Use of virtual reality (VR) technology is proliferating for designing and upgrading entertainment devices, and creating virtual environments that could be used for research and training.
Priyanka Srivastava   +5 more
doaj   +4 more sources

Analyzing Accurate Egocentric Distance Estimates of University Students in Virtual Environments with a Desktop Display and Gear VR Display

open access: yesElectronics (Switzerland), 2023
The perception of distances is crucial in both the real world and virtual environments. However, distances can be incorrectly estimated in the latter one, and they can be affected by technological and human factors.
Tibor Guzsvinecz, Judit Szücs
exaly   +2 more sources

Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR

open access: yesVirtual Reality, 2021
The interaction time of students who did spatial ability tests in a virtual reality environment is analyzed. The spatial ability test completion times of 240 and 61 students were measured.
Eva Orbán-Mihálykó   +2 more
exaly   +2 more sources

A Real-time 3D Desktop Display

open access: yesCoRR
10 pages, 5 ...
Livio Tenze, Enrique Canessa
openaire   +4 more sources

Haptic display for virtual reality: progress and challenges

open access: yesVirtual Reality & Intelligent Hardware, 2019
Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback, by means of which human can perceive the physical ...
Dangxiao WANG   +5 more
doaj   +2 more sources

Comparison of Cross-Reality Transition Techniques Between 3D and 2D Display Spaces in Desktop-AR Systems

open access: yesIEEE Transactions on Visualization and Computer Graphics
The aim of this study is to develop an understanding of how virtual objects can be transitioned between 3D Augmented Reality and 2D standard monitor display spaces.
Robbe Cools   +2 more
exaly   +2 more sources

Low bandwidth desktop and video streaming for collaborative tiled display environments [PDF]

open access: yesFuture Generation Computer Systems, 2016
High-resolution display environments built on networked, multi-tile displays have emerged as an enabling tool for collaborative, distributed visualization work. They provide a means to present, compare, and correlate data in a broad range of formats and coming from a multitude of different sources.
Jason Kimball, Tom Wypych, Falko Kuester
openaire   +2 more sources

Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display [PDF]

open access: yesVirtual Reality, 2019
Previous studies have reported the effect of driving simulator games on simulator sickness and eye symptoms experienced by users; however, empirical results regarding the game experience using commercial virtual reality head-mounted displays (VR-HMDs) are lacking.
Shi Cao   +3 more
openaire   +4 more sources

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