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Investigating the utility of VR for spatial understanding in surgical planning: evaluation of head-mounted to desktop display [PDF]
Recent technological advances have made Virtual Reality (VR) attractive in both research and real world applications such as training, rehabilitation, and gaming.
Georges Hattab +10 more
doaj +3 more sources
Driving simulators are becoming increasingly common in driver training and assessment. Since virtual reality is generally regarded as an appropriate environment for measuring risk behavior, simulators are also used to assess hazard perception, which is ...
Sarah Malone, Roland Brünken
doaj +4 more sources
Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning
Use of virtual reality (VR) technology is proliferating for designing and upgrading entertainment devices, and creating virtual environments that could be used for research and training.
Priyanka Srivastava +5 more
doaj +4 more sources
The perception of distances is crucial in both the real world and virtual environments. However, distances can be incorrectly estimated in the latter one, and they can be affected by technological and human factors.
Tibor Guzsvinecz, Judit Szücs
exaly +2 more sources
The interaction time of students who did spatial ability tests in a virtual reality environment is analyzed. The spatial ability test completion times of 240 and 61 students were measured.
Eva Orbán-Mihálykó +2 more
exaly +2 more sources
A Real-time 3D Desktop Display
10 pages, 5 ...
Livio Tenze, Enrique Canessa
openaire +4 more sources
Haptic display for virtual reality: progress and challenges
Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback, by means of which human can perceive the physical ...
Dangxiao WANG +5 more
doaj +2 more sources
The aim of this study is to develop an understanding of how virtual objects can be transitioned between 3D Augmented Reality and 2D standard monitor display spaces.
Robbe Cools +2 more
exaly +2 more sources
Low bandwidth desktop and video streaming for collaborative tiled display environments [PDF]
High-resolution display environments built on networked, multi-tile displays have emerged as an enabling tool for collaborative, distributed visualization work. They provide a means to present, compare, and correlate data in a broad range of formats and coming from a multitude of different sources.
Jason Kimball, Tom Wypych, Falko Kuester
openaire +2 more sources
Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display [PDF]
Previous studies have reported the effect of driving simulator games on simulator sickness and eye symptoms experienced by users; however, empirical results regarding the game experience using commercial virtual reality head-mounted displays (VR-HMDs) are lacking.
Shi Cao +3 more
openaire +4 more sources

