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Augmenting spatial skills with semi-immersive interactive desktop displays

Proceedings of the 6th Augmented Human International Conference, 2015
3D stereoscopic displays for desktop use show promise for augmenting users' spatial problem solving tasks. These displays have the capacity for different types of immersion cues including binocular parallax, motion parallax, proprioception, and haptics.
Erin Treacy Solovey   +4 more
openaire   +1 more source

Optimum display luminance and contrast polarity of desktop head-up display under office lighting level based on visual ergonomic study

Ergonomics
New type desktop head-up display (HUD) can reduce visual fatigue and protect vision through long viewing distance. In this study, participants evaluated visual performance, fatigue, and discomfort of desktop HUD under two contrast polarity (N = 36) and ...
Caixin Lin, Zhengxin Ji, Yandan Lin
semanticscholar   +1 more source

Comparing awareness and distraction between desktop and peripheral-vision displays

CHI '10 Extended Abstracts on Human Factors in Computing Systems, 2010
We tested a peripheral-vision display to provide users with awareness of others and their level of interest in interaction in an experiment where participants had to be aware of a simulated workgroup during a visually-demanding primary task. Participants gathered more information from the peripheral-vision display although they attended to it ...
Lindsay Reynolds   +4 more
openaire   +1 more source

Spatial Orientation in 3-D Desktop Displays: Using Rooms for Organizing Information

Human Factors: The Journal of the Human Factors and Ergonomics Society, 2003
Understanding how spatial knowledge is acquired is important for spatial navigation and for improving the design of 3-D perspective interfaces. Configural spatial knowledge of object locations inside rooms is learned rapidly and easily (Colle & Reid, 1998), possibly because rooms afford local viewing in which objects are directly viewed or ...
Herbert A, Colle, Gary B, Reid
openaire   +2 more sources

Performance of film, desktop monitor and laptop displays in caries detection.

Dentomaxillofacial Radiology, 1999
To compare film, desktop monitor and laptop displays of digitized film images for accuracy of caries detection.Sixty-four extracted teeth were mounted in eight models and radiographed with E-speed bitewing film. Films were digitized and displayed on a desktop monitor and a laptop display.
J B, Ludlow, M, Abreu
openaire   +2 more sources

55.3: Desktop Autostereoscopic Display Using Compact LED Projectors and CDR Screen

SID Symposium Digest of Technical Papers, 2002
Abstract We have developed a 20” desktop autostereoscopic projection display using a Curved‐Directional‐Reflection (CDR) screen. A liquid crystal on silicon (LCOS) and light emitting diode (LED) light sources have allowed the realization of compact 65 mm width projectors that are able to be put side by side at the
Hiroki Kaneko   +3 more
openaire   +1 more source

Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions

ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 2019
Scientific knowledge of the differences between video games played in virtual reality and on desktop displays in terms of player experience is still limited.
F. Pallavicini, A. Pepe
semanticscholar   +1 more source

Environmental life-cycle impacts of CRT and LCD desktop computer displays

Journal of Cleaner Production, 2005
Abstract Final impact results from an industry-wide environmental life-cycle assessment of cathode ray tube (CRT) and liquid crystal display (LCD) computer monitors are presented for 20 environmental impact categories. Considering the entire life cycle of each monitor, water eutrophication and aquatic ecotoxicity impacts for the baseline analysis ...
Maria Leet Socolof   +2 more
openaire   +1 more source

Elicitation and evaluation of zoom gestures for touchless interaction with desktop displays

Proceedings of the 8th ACM International Symposium on Pervasive Displays, 2019
Touchless gestural interaction has been widely studied and adopted in many contexts. Furthermore, the growing availability of low-cost enabling devices, such as Kinect or Leap Motion, boosted up the interest in such interaction both for commercial and scientific purposes, both for large public displays and for personal displays. The problem of choosing
Vito Gentile   +2 more
openaire   +1 more source

A distributed, collaborative and haptic-enabled eye cataract surgery application with a user interface on desktop, stereo desktop and immersive displays

2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006), 2006
In this paper, we discuss the technologies and approaches utilized in developing a cataract eye surgery simulation that will be used for training novice surgeons. The three different techniques described in this paper, are all hapto-visual techniques that resulted in three different implementations of the application: 2D simulation, 3D immersive ...
Abdelwahab Hamam   +5 more
openaire   +1 more source

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