Results 31 to 40 of about 2,164,614 (324)
CorrNet: Fine-Grained Emotion Recognition for Video Watching Using Wearable Physiological Sensors
Recognizing user emotions while they watch short-form videos anytime and anywhere is essential for facilitating video content customization and personalization.
Tianyi Zhang +4 more
doaj +1 more source
Virtual reality technologies, including head-mounted displays (HMD), can provide benefits to psychological research by combining high degrees of experimental control with improved ecological validity.
René Reinhard +2 more
doaj +1 more source
With the high growth and prosperity of e-commerce, the retail industry needs to explore new technologies that improve digital shopping experiences. In the current technological scenario, Virtual Reality (VR) emerges as a tool and an opportunity for ...
Marina Ricci +3 more
semanticscholar +1 more source
Accelerating Monte Carlo simulations with an NVIDIA® graphics processor [PDF]
Modern graphics cards, commonly used in desktop computers, have evolved beyond a simple interface between processor and display to incorporate sophisticated calculation engines that can be applied to general purpose computing.
Blaschke, Johannes +3 more
core +2 more sources
In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality
Virtual Reality (VR) has potential for productive knowledge work, however, midair pointing with controllers or hand gestures does not offer the precision and comfort of traditional 2D mice.
Qian Zhou +2 more
semanticscholar +1 more source
A zero-cost, real-time, Windows signal laboratory [PDF]
This paper introduces a Windows-based signal capture, display, and waveform synthesis package called “Win-eLab”. The software is able to run on a conventional desktop or laptop with no additional hardware, and can perform real-time Fourier analysis on ...
Leis, John W., Snook, Chris
core +1 more source
Smartphones conveniently place large information spaces in the palms of our hands. While research has shown that larger screens positively affect spatial memory, workload, and user experience, smartphones remain fairly compact for the sake of device ...
Sebastian Hubenschmid +4 more
semanticscholar +1 more source
Implementation of the Heinrich Spatial Visualization Test in a Virtual Environment
A virtual environment was developed for PC and Android to be used with a desktop display and the Gear VR, respectively. The goal with it is to measure and enhance the spatial skills of people, because the latter can be achieved by solving simple ...
Tibor Guzsvinecz +3 more
doaj +1 more source
Cloud-based desktop services for thin clients [PDF]
Cloud computing and ubiquitous network availability have renewed people's interest in the thin client concept. By executing applications in virtual desktops on cloud servers, users can access any application from any location with any device. For this to
De Turck, Filip +5 more
core +2 more sources
An application driven comparison of depth perception on desktop 3D displays [PDF]
Desktop 3D displays vary in their optical design and this results in a significant variation in the way in which stereo images are physically displayed on different 3D displays. When precise depth judgements need to be made these differences may become critical to task performance.
Holliman, N. S. +2 more
openaire +2 more sources

