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Desktop documentary as scholarly subjectivity: Five approaches
Desktop documentary has gained increasing prominence both within and beyond cinema and media scholarly practice. The recent ascendance of desktop filmmaking prompts an occasion to reflect on the current state of the practice.
Kevin B. Lee, Ariel Avissar
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Q methodology to determine distinguishing and consensus factors (a case study of university students’ ecoliteracy on disaster risk reduction) [PDF]
Q methodology is to measure the diversity of human subjectivity, such as perspective, mindset, preferences, opinions, and attitudes. It is one of the approaches applied in mixed methods research.
Rahma Aldila +2 more
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Purpose – This study used bibliometric techniques to evaluate pesantren's academic output. It aimed to decipher trends in pesantren study themes, collaborative authorship networks, the most prolific contributors, frequently cited papers, and prominent ...
Erfan Gazali, Agnes Arum Budiana
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Systematic case identification has been proposed as a strategy to improve diagnosis rates and to enable the early detection of subjects with COPD. We hypothesized that case identification could be possible using the handheld spirometer Hi-Checker™.To determine how to modify the FEV(1)/FEV(6) values obtained using the Hi-Checker™ to screen for cases ...
Koichi, Nishimura +3 more
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The selection process for Malaysia's Sekolah Berasrama Penuh (SBP) is essential for identifying and providing opportunities to qualified students who demonstrate strong academic performance, leadership skills, and active participation in cocurricular ...
Wan Munirah Wan Mohamad +6 more
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African immigrant men in the United Kingdom (UK) experience forms of suffering that transcend both the clinical framework of acculturation stress and the political narrative of racial victimhood.
Nomatter Sande
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Information technology in the field of education creates learning media using computer devices that can overcome boredom and student disenthusiasm in following learning thatis one-way. The purpose of this study is to develop an innovation of desktop-based learning media using Adobe Flash CS 6 software, especially in broad-based network subjects.
Dion Marsel Hermawan, Fitria Nur Hasanah
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Educational games are learning media designed to enhance knowledge through engaging, challenging, and enjoyable experiences. This study aims to analyze the effect of desktop-based digital educational games through the Wayground application on the Informatics learning outcomes of seventh-grade students at MTs Muhammadiyah 13.
Siti Qudwatun Hasanah +1 more
openaire +2 more sources
Deep Learning-Based Detection and Classification System for Salivary Gland Tumors Using Ultrasound Imaging. [PDF]
Hung WC +5 more
europepmc +1 more source

