The Effects of Exergames on Fundamental Movement Skills in Childhood: A Systematic Review and Meta-analysis. [PDF]
O'Brien O +4 more
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Whether we win or with whom we watch: How international sporting events link to life satisfaction and work motivation. [PDF]
Neumann M +13 more
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Digital gamification and serious games for preventing e-cigarette use in adolescents: A systematic review without meta-analysis (SWiM). [PDF]
Hasan SI, Selvasingam RR, Mohd Hairi F.
europepmc +1 more source
Tactical and assessment competency gaps in pre-service coaches: evidence from a game-based implementation. [PDF]
Acar E, Akinci Y.
europepmc +1 more source
Differential game in closed-loop supply chain of innovative products with double regrets of consumers. [PDF]
Ma Q, Peng Y, Liu Z.
europepmc +1 more source
Executive Dysfunction-A Serious Game for Assessment in Real-Life Contexts: Development and Cross-Sectional Usability Study. [PDF]
Olivares D +8 more
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Mobile Phone Access, Usage Patterns, and Perceptions of Adolescents Living With HIV on the Use of Gamified Interventions to Improve Antiretroviral Therapy Adherence in Eswatini: Qualitative Study. [PDF]
Hlophe LD, Nyasulu PS, Shumba CS.
europepmc +1 more source
Stimulating flow in MOBA games: a moderated serial mediation model of gamification mechanics, perceived competence, and player retention. [PDF]
Han H, Lee C.
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Evolutionary Kuramoto dynamics unravels origins of chimera states in neural populations. [PDF]
Zdyrski T, Pauls S, Fu F.
europepmc +1 more source
Exploring Gender Differences in Gaming Among Italian University Students: A Discriminant Analysis. [PDF]
Gisbert-Pérez J +4 more
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