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Digital Twin in Industry: State-of-the-Art

IEEE Transactions on Industrial Informatics, 2019
Digital twin (DT) is one of the most promising enabling technologies for realizing smart manufacturing and Industry 4.0. DTs are characterized by the seamless integration between the cyber and physical spaces.
F. Tao, He Zhang, Ang Liu, A. Nee
semanticscholar   +1 more source

Digital arts

CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013
This panel considers the relationships between the interactive arts, audience engagement and experience design. What might each offer the other? Engagement and experience are central to current HCI thinking. We will present and argue about the research issues of defining and understanding audience/user engagement and experience in the context of art.
Ernest Edmonds   +5 more
openaire   +1 more source

Digital art

ACM SIGGRAPH Computer Graphics, 1995
Digital art is everywhere changing our perceptions of what art is and what it will become. As technological expression has developed as a new language, certain concerns have arisen indicating the degree to which society understands the technology.In the mid 1960s, when computer-mediated art was first shown publicly, one of the first concerns voiced by ...
openaire   +1 more source

Média Arte Digital

2023
Em pleno século XXI, a Média Arte Digital é parte constituinte da formação integral dos mais jovens. O acesso online, em equipamentos portáteis, facilita o acesso rápido, imediato e ao vivo, em qualquer espaço, formal ou informal, a diversos conteúdos.
Venturinha Jermias, Sílvia   +2 more
openaire   +1 more source

Digital Arts – Digital Literatures

2022
Multimedia arts is the general name of art practices using digital technologies of the second half of the century. There are many derivatives such as computer art, software art, virtual art, interactive art, net art and video art. These were first called digital arts in the late 1980s; Then, in the early 2000s, the expression computer arts is preferred
openaire   +1 more source

Digital Art History as the Social History of Art: Towards the Disciplinary Relevance of Digital Methods

Visual Resources, 2019
Can we have a critical art history using digital methods? To answer this question, we need to ask what are the critical questions in art history that demand and are best suited to specific digital methods?
P. Jaskot
semanticscholar   +1 more source

DeepThInk: Designing and probing human-AI co-creation in digital art therapy

Int. J. Hum. Comput. Stud., 2023
Xuejun Du   +5 more
semanticscholar   +1 more source

Digital Tools and Technical Views: The Intersection of Digital Art History and Technical Art History in a Digital Archive on the Painting Technique of Caravaggio and His Followers

Visual Resources, 2019
Digital art history is currently moving into a new phase. As a result of the ongoing digitization of artifacts and the creation of large digital repositories that bring together literary sources, images, as well as historical and technical data, new ...
M. Cardinali
semanticscholar   +1 more source

Digital art 2.0

Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 2008
In this paper, we describe a review of existing Web 2.0 applications and the current or potential usability of them during the lifecycle of digital art projects. More specifically, we outline the characteristics of the various digital art categories, and the features that need to be supported.
Sotiris P. Christodoulou   +1 more
openaire   +1 more source

Digital Art History: The Questions that Need to Be Asked

Visual Resources, 2019
This paper provides a critical overview of the evolution of the field of digital art history since the 2013 special issue of Visual Resources dedicated to digital art history.
Nuria Rodríguez-Ortega
semanticscholar   +1 more source

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