Results 271 to 280 of about 941,614 (305)
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ACM SIGGRAPH Computer Graphics, 1995
Digital art is everywhere changing our perceptions of what art is and what it will become. As technological expression has developed as a new language, certain concerns have arisen indicating the degree to which society understands the technology.In the mid 1960s, when computer-mediated art was first shown publicly, one of the first concerns voiced by ...
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Digital art is everywhere changing our perceptions of what art is and what it will become. As technological expression has developed as a new language, certain concerns have arisen indicating the degree to which society understands the technology.In the mid 1960s, when computer-mediated art was first shown publicly, one of the first concerns voiced by ...
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CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013
This panel considers the relationships between the interactive arts, audience engagement and experience design. What might each offer the other? Engagement and experience are central to current HCI thinking. We will present and argue about the research issues of defining and understanding audience/user engagement and experience in the context of art.
Ernest A. Edmonds +5 more
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This panel considers the relationships between the interactive arts, audience engagement and experience design. What might each offer the other? Engagement and experience are central to current HCI thinking. We will present and argue about the research issues of defining and understanding audience/user engagement and experience in the context of art.
Ernest A. Edmonds +5 more
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Journal of Endocrinological Investigation, 2019
Trimarchi F., Martino E., Bartalena L.
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Trimarchi F., Martino E., Bartalena L.
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Geometric Correction of Digitized Art
Graphical Models and Image Processing, 1996The development of digital image databases of art requires large numbers of photographed art images to be scanned into electronic form. These scanned images often contain perspective distortions caused by a misalignment of the art object and image planes which can be corrected using a planar perspective transformation provided that correspondence ...
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Digital Arts – Digital Literatures
2022Multimedia arts is the general name of art practices using digital technologies of the second half of the century. There are many derivatives such as computer art, software art, virtual art, interactive art, net art and video art. These were first called digital arts in the late 1980s; Then, in the early 2000s, the expression computer arts is preferred
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This chapter presents the argument that the contemporary ecology of digital images requires a renovation of Deleuze’s concepts, as well as a turn to the work of his collaborator, Félix Guattari, who helps us to better understand the emancipatory potentials immanent to mass media cultures.
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Live and digital engagement with the visual arts
Journal of Cultural Economics, 2022Victoria Ateca-Amestoy +1 more
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