Results 101 to 110 of about 795,018 (344)

The CHORUS gap analysis on user-centered methodology for design and evaluation of multi-media information access systems [PDF]

open access: yes, 2008
CHORUS is a Coordination Action, a specific type of project funded by the European commission under its research programmes, intended to bring together research projects with common goals, in the field of search technologies for digital audio-visual ...
Karlgren, Jussi
core   +1 more source

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

CyberTouch: An interdisciplinary research on Dance, Music and Live Coding

open access: yesPerformance Philosophy, 2023
“CyberTouch” is an experimental audiovisual performance which combines dance and music with live coding, and a prototyped wearable interactive technology to create audiovisual experiences.
Vasilis Agiomyrgianakis   +1 more
doaj  

Laser-sound: optoacoustic transduction from digital audio streams. [PDF]

open access: yesSci Rep, 2021
Kaleris K   +4 more
europepmc   +1 more source

The Parrot Brief: a drawing guide for first-year architecture students [PDF]

open access: yes, 2010
The Parrot Brief is an audio drawing guide for first-year architecture students, devised in MP3 format, which received university learning and teaching innovation funding.
Cobo, Adriana
core  

Students as partners: A novel approach to developing a gamified anatomical learning toolkit using design thinking principles

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley   +1 more source

Demodulator for carrier transducers [PDF]

open access: yes, 1974
A carrier type transducer is supplied with a carrier wave via an audio amplifier, a filter, a frequency divider, and an oscillator. The carrier is modulated in accordance with the parameter being measured by the transducer and is fed to the input of a ...
Roller, R. F.
core   +1 more source

The paper puzzle as an active learning tool in the teaching of anatomy: A qualitative study of perceptions in students and near‐peer teachers

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza   +6 more
wiley   +1 more source

A Low Bit Rate Audio Coder based on Segmental Sinusoidal Model [PDF]

open access: yes, 2010
Audio signal information with high quality would help the television audience to increase the perception of the information displayed. Transmission channel capacity will become limited, while the need of channel communication is increased.
budisetiawan, florentinus
core  

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