Results 141 to 150 of about 3,785,484 (384)
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
A practical guide to using diary methods in qualitative research
Abstract The use of qualitative methods is growing in anatomical sciences education. While common qualitative methods such as interviews and focus groups can provide rich insights into participant experiences, there is a wide variety of other qualitative methods that are ideal for different research topics.
Georgina C. Stephens +2 more
wiley +1 more source
The Effect of Deep Learning Methods on Deepfake Audio Detection for Digital Investigation
Mvelo Mcuba +3 more
semanticscholar +1 more source
The development of digital module in Planning and Installation of Audio Systems Subject for grade XI at SMKN 10 Makassar aims: (1) to discover the description of the needs for digital module for planning and installation audio system subject at SMKN ...
Dian ismidiati Idil +2 more
doaj +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source
A next step for territorial copyright licenses for on-demand audio-visual services in the light of the EU Digital Single Market [PDF]
Miriam Ettel, P.W.J. de Bijl
openalex +1 more source
Novel blind audio watermarking algorithm in the hybrid domain
A new robust digital audio watermarking against desynchronization attack using DWT and DCT was proposed.Firstly,the origin digital audio was segmented and then each segment was cut into two sections.Secondly,with the spa-tial watermarking technique ...
WANG Xiang-yang1 +2 more
doaj
Abstract Drawing is a classical teaching strategy in anatomy. While teachers' drawings can foster learning, teaching anatomy using video lectures can be challenging. According to the cognitive theory of multimedia learning (CTML), the learning effect of a video lecture could be related to the presence of the drawing hand of the teacher.
Martin M. Bertrand +3 more
wiley +1 more source
Evaluating the quality and educational utility of YouTube videos in teaching human surface anatomy
Abstract YouTube is increasingly used by medical and health science students as a supplementary learning tool. However, the quality and educational value of surface anatomy videos on YouTube remain underexplored. This study aimed to systematically evaluate the quality, reliability, and educational usefulness of YouTube videos focusing on human surface ...
Anas J. Mistareehi +5 more
wiley +1 more source

