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Comparing Attitudes Toward Different Consent Mediums: Semistructured Qualitative Study.
Doan X, Rossi A, Botes M, Selzer A.
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2021
For over a hundred years, comics have been a way for artists to tell stories in unique ways. An important storytelling device to comics is the relationship between the panels. When one panel is placed next to another we derive meanings from the relationship that is formed.
Nathaniel Shaw, Troy Finamore
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For over a hundred years, comics have been a way for artists to tell stories in unique ways. An important storytelling device to comics is the relationship between the panels. When one panel is placed next to another we derive meanings from the relationship that is formed.
Nathaniel Shaw, Troy Finamore
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Promoting comics in digital landscapes: Comics artists as content creators
Studies in Comics, 2023The study of digital comics is normally focused on their innovations in languages and aesthetics: from modes and medium-specific features to forms and qualifying features of webcomics and digitalized comics. The definition of digital comics has been studied from the beginning of their appearance, and so has the relationship between digital works and ...
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Automatic preview generation of comic episodes for digitized comic search
Proceedings of the 19th ACM international conference on Multimedia, 2011This research proposes a novel method to present "thumbnails" of episodes of digitized comics, in order to improve the efficiency of comic search. Comic episode thumbnails are generated based on image analysis technologies developed especially for comic images.
Keiichiro Hoashi +3 more
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Occlusion aware digital colouring for comics
Proceedings of the ACM Symposium on Applied Perception, 2014A common workflow for modern comic artists is to create an inked line drawing using traditional tools. Then the drawing is scanned as black and white line art and coloured digitally using an application such as Photoshop [Abel and Madden 2012]. The first step of digital colouring, called flatting, assigns symbolic colours to each region in an image ...
Matthew Thorne, Craig Kaplan
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Digital comics – new tools and tropes
Studies in Comics, 2013Abstract The medium of comics is undergoing a transition, as digital display becomes an increasingly popular mode of consumption. Portable display devices such as smart phones and tablet computers have provided a single platform of consumption on which comics, film, animation, games and other interactive visual media are equally at home.
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Impact of digital media on comics
ACM SIGGRAPH 2014 Studio, 2014Digital comics are more than Web comics. Web comics nominally benefit from the affordances of digital interactive media such as distributing comics instantaneously at low cost, storing and exploring an archive, applying animation and sound, and connecting with the comics artist and fan base via email and social media.
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Timeframing: Temporal Aesthetics in Digital Comics
2021Timeframing: Temporal Aesthetics in Digital Comics is a video essay that positions the juxtaposition of temporal vignettes — whether in film, video, digital comics, video games, or any other medium — as a distinct practice called timeframing. The essay was created using a tool called Stepworks that Loyer designed to encourage the exploration of this ...
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Using Digital Comics for Language Learning
eLearn, 2010Telling stories by building comic strips is a way to strengthen struggling students' emerging English-language skills and make the difficult job of language learning a much more enjoyable experience. Comic strips are a perfect vehicle for learning a language.
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