Results 81 to 90 of about 1,787 (266)

Keeping their powder dry: Purity, pollution, and handgun ownership among Jewish women in Israel

open access: yesFeminist Anthropology, EarlyView.
Abstract This article examines the gendered practices through which Jewish women in Israel experience and negotiate personal handgun ownership in everyday life. Drawing on interviews, participant observation in gun‐related spaces, and analysis of women‐only online forums, we explore the expanding participation of Jewish women in civilian gun ownership,
Maya Maor   +3 more
wiley   +1 more source

Innovations in Digital Comics

open access: yes
The success of popular webcomics (comics produced and read entirely digitally) is the greatest revolution in the comics medium of the last two decades. Webcomics exploit a socio-technical convergence between digital platforms and participatory cultures, enabling global authors to work together with global audiences to transcend established print comics
openaire   +2 more sources

“You just want to re‐open our biggest wounds, don't you?”: Homeplace ethnography as (polluted) environmental method

open access: yesFeminist Anthropology, EarlyView.
Abstract When I was 12, my family told me a story about their community falling apart and coming together, a time when someone tried putting a nuclear facility in their (our?) hometown. Since we moved when I was too young to remember, the story had little significance until I embarked on a “hometown” ethnographic journey for my dissertation.
Chandler L. Classen
wiley   +1 more source

Poetics of Digital Comics

open access: yes, 2017
This special collection follows up on the transdisciplinary conference Poetics of the Algorithm held at the University of Liège (Belgium) in June 2016. Narrative today is undergoing a radical change in its ‘source code’ as new technologies are changing the way texts are produced, distributed, viewed and read.
Crucifix, Benoît   +2 more
openaire   +1 more source

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

COMIC-BASED DIGITAL STORYTELLING The use of digital storytelling in forms of comics for reflecting on situations involving conflicts

open access: yes, 2021
This thesis presents three case studies in which comic-based digital storytelling is adopted as a means to support the reflection on particular situations involving conflicts. The potential of digital storytelling combined with the comic?s genre has been identified in previous works.
openaire   +1 more source

Rethinking a positive‐sum game: US FDI location decisions in the presence of Chinese FDI

open access: yesGlobal Strategy Journal, EarlyView.
Abstract Research Summary This study examines how rising Chinese outbound foreign direct investment (OFDI) in third‐country markets shapes US MNEs' foreign direct investment location decisions amid escalating US–China geopolitical rivalry. US firms initially benefit from complementary co‐location dynamics, as Chinese OFDI—particularly in infrastructure—
Injae Jeon, Jon Jungbien Moon
wiley   +1 more source

The new meaning of retirement for bridge employees: Situating bridge employment through the lens of the Kaleidoscope Career Model

open access: yesHuman Resource Development Quarterly, Volume 36, Issue 1, Page 89-112, Spring 2025.
Abstract Retirees re‐entering the workforce, popularly termed as bridge employment, is a phenomenon that is anticipated to increase in the coming years. Though research establishes that these employees have unique aspirations and work motives (see Mazumdar et al., 2020), primary research on how the retirement transition and bridge employment shape each
Bishakha Mazumdar   +2 more
wiley   +1 more source

Digital Comic Teaching Materials in Strengthening Character Education to Prevent Bullying Behavior for High School Students

open access: yesIndonesian Values and Character Education Journal
This study identifies the issue of the high prevalence of bullying behavior occurring in various environments, including social media, schools, communities, text messages, and homes.
Niluh Ari Kusumawati   +2 more
doaj   +1 more source

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