Results 81 to 90 of about 107,994 (309)
Tick‐Tock, the Time Has Come: Leveraging TikTok to Understand, Prevent, and Treat Eating Disorders
ABSTRACT Objective TikTok—a highly engaging social media platform with a powerful algorithm that displays short videos—has become massively popular in recent years. As research highlights the concerning relationship between image‐based content on social media and disordered eating symptoms, TikTok may serve as an optimal platform to understand eating ...
Macarena Kruger +3 more
wiley +1 more source
The role of spokes characters in contemporary website design : using illustration and personality to humanise a service industry web interface : a thesis for fulfilment of a Master of Design, College of Design, Fine Arts and Music, Massey University, Wellington [PDF]
According to recent literature, character identities employed within advertising have played powerful roles in the creation of many a brands personality. In doing so they have established themselves as a graphic representative for the product/service
Andrews, Phillip
core
TikTok and Eating Disorders: A Narrative Review
ABSTRACT Objective TikTok has rapidly become one of the world's most influential social media platforms, distinguished by its algorithmically personalized video feed. Its design prioritizes continuous, engagement‐optimized content delivery, raising questions about how such environments may shape eating disorder risk, symptom maintenance, and recovery ...
Scott Griffiths +2 more
wiley +1 more source
Features requirement elicitation process for designing a chatbot application
This article seeks to assist the chatbot community by outlining the characteristics that a chatbot needs to possess and explaining how to create a chatbot for a bank. In order to determine which capabilities are most crucial to ending users, a study of a small sample of chatbot users was conducted.
Nurul Muizzah Johari +4 more
wiley +1 more source
The paper discusses the use of visual formats and the differences between webcomics and digital comics to describe their inclusion of other media as these have consequences not only on the composition, but also on the reception of comics. In difference to web/online comics and digital comics, the group of download comics is introduced.
openaire +1 more source
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot +1 more
wiley +1 more source
DEVELOPMENT OF SCIENCE DIGITAL COMIC ON THE THEME MY AIR POLLUTED TO TRAIN CRITICAL THINKING SKILLS FOR CLASS VII JUNIOR HIGH SCHOOL STUDENTS [PDF]
Nada Solehah +2 more
openalex +1 more source
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang +2 more
wiley +1 more source
Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework [PDF]
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningIn this chapter, I use anecdotes and case studies from both work and personal experience to make an argument for treating games as a form of youth media and explore what ...
Barry Joseph
core
ABSTRACT Given the importance of belonging as a goal in higher education, this article explores the experiences of 16 Black men engaged in institutionalized Black Men's Initiatives (BMIs) at three historically white institutions (HWIs). Drawing upon Johnson's (2022) socio‐ecological model of belonging and employing an interpretive phenomenological ...
Jarrod E. Druery, Jonathan A. McElderry
wiley +1 more source

