Results 41 to 50 of about 314 (129)

Connected Tech: Smart or Sinister?: A Call for Evidence from the Department of Digital, Culture, Media, and Sport

open access: yes, 2022
Impact of increasingly prevalent smart technologies We think that these changes will result in better or worse futures will be determined in large part by what is prioritised in technological innovation, and to what extent (if at all), previously ...
Stead, Michael   +10 more
core  

NUDGING WITH DIGNITY: A CRITICAL EXAMINATION OF WHEN AND HOW TO USE DIGITAL NUDGING

open access: yes
Digital nudging has become an important research topic for information systems researchers to explore. In general, digital nudging is seen as a positive form of engagement while few study the impact of digital nudging in a critical manner.
Lárusdóttir, Marta K, Dr.   +4 more
core  

Data Protection and Cookies: A critical review of the GDPR [PDF]

open access: yes
This thesis explores the effectiveness of the GDPR in regulating cookies and the implementation of measures to protect user privacy. By analyzing various studies, this thesis examines overarching themes including human behavior; technical and legal ...
Krüger, Tabea-Lisette
core  

Publication Only

open access: yes
HemaSphere, Volume 10, Issue S1, June 2026.
wiley   +1 more source

NudgeMe project Study 2 and 3: Personalized Digital (Just-in-Time) Nudges and Transparency Effects in Healthy and Type 2 Diabetes Samples.

open access: yes
*We pre-register the final two experimental studies (i.e., Study 2 and 3) of the NudgeMe project together, because they have a merged data collection (i.e., screening and testing) period and have overlapping treatment conditions (see Study Design section)
Rachelle de Vries   +1 more
core   +1 more source

Dark Patterns in Online Games : How Interface Design Influences Children's Choices and Behavior

open access: yes
This study investigates how dark patterns in the user interface (UI) of video games influence children’s play behavior and decision-making, with a specific focus on the Roblox game Adopt Me!.
Eriksson, Diana, Rosengren, Madelene
core   +1 more source

Analysis of Dark Patterns in UI/UX Elements of Digital Platforms

open access: yes
5.35 billion people (the equivalent of 66.2 percent of the world’s population) are using the internet as of January 2024. As the number of users on the internet is growing and the attention span of an internet user has reduced to 8 seconds, one of the ...
Jain, Anukriti
core  

Dark Manipulation in Bright Design: How End Users Perceive Dark Patterns

open access: yes
Dark patterns are deceiving design techniques embedded into user interfaces, hiding in plain sight, aiming to steer users toward decisions that serve corporate interests rather than their own, by exploiting human cognitive biases through deceptive ...
Vestlund, Emil
core  

Between accepted influence and dark patterns : an analysis of user perception based on cookie-consent forms

open access: yes
Cookie-Consent Formulare sind eine zentrale Schnittstelle im digitalen Raum, an der Nutzende über die Verarbeitung ihrer Daten entscheiden sollen. Ursprünglich zur Förderung von Transparenz und datenschutzkonformer Einwilligung gedacht, werden sie ...
Reiter, Vanessa
core  

Dark patterns on TikTok : A study on it’s prevalence and impact on user experience

open access: yes
This study explores the presence and influence of dark patterns in sponsored content on TikTok. Dark patterns are deceptive design strategies that point users toward actions that may not be in their best interest. With TikTok’s personalized algorithm and
Bye Hemå, Julia   +2 more
core  

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