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Technology trees in digital gaming
Proceeding of the 16th International Academic MindTrek Conference, 2012Technology trees have been used in the digital game industry for over two decades. They are in very common use at least in strategy and role-playing games. However, the academic interest towards the matter seems to be almost nonexistent. Although the basic concept may be rather simple and well-understood as far as the industrial points of view are ...
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Digital Games Target Social Change
IEEE Computer Graphics and Applications, 2008The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. These games raise awareness of important social issues in two ways: through "engaging and meaningful game play" and innovative, successful,
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Digital game-based learning in K-12 mathematics education: a systematic literature review
Education and Information Technologies : Official Journal of the IFIP technical committee on Education, 2021Mahmood H. Hussein +3 more
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Designing digital game-based learning for professional upskilling: A systematic literature review
Comput. Educ., 2022Juliana Tay +3 more
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Education and Information Technologies : Official Journal of the IFIP technical committee on Education, 2022
Sheunghyun Yeo +2 more
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Sheunghyun Yeo +2 more
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Digital Game Pedagogy: Teaching with Games
2016In this chapter we see how pedagogy connects with videogames by looking at games through the lens of several known and accepted instructional theories and models. Using the premise that “good” games already embody sound pedagogy we should have little trouble mapping instructional theories onto game designs even if the incorporation of those theories ...
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The WHO fungal priority pathogens list as a game-changer
Nature Reviews Microbiology, 2023Matthew C Fisher, David W Denning
exaly

