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Effects of Scaffolding in Digital Game-Based Learning on Student’s Achievement: a Three-Level Meta-analysis

Educational Psychology Review, 2022
Zhihui Cai   +5 more
semanticscholar   +1 more source

Technology trees in digital gaming

Proceeding of the 16th International Academic MindTrek Conference, 2012
Technology trees have been used in the digital game industry for over two decades. They are in very common use at least in strategy and role-playing games. However, the academic interest towards the matter seems to be almost nonexistent. Although the basic concept may be rather simple and well-understood as far as the industrial points of view are ...
openaire   +1 more source

Digital Games Target Social Change

IEEE Computer Graphics and Applications, 2008
The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. These games raise awareness of important social issues in two ways: through "engaging and meaningful game play" and innovative, successful,
openaire   +2 more sources

Digital game-based learning in K-12 mathematics education: a systematic literature review

Education and Information Technologies : Official Journal of the IFIP technical committee on Education, 2021
Mahmood H. Hussein   +3 more
semanticscholar   +1 more source

Digital Game-Based Learning

, 2014
William A. Sadera   +3 more
semanticscholar   +1 more source

Designing digital game-based learning for professional upskilling: A systematic literature review

Comput. Educ., 2022
Juliana Tay   +3 more
semanticscholar   +1 more source

Digital game-based learning

Conference on Computability in Europe, 2000
M. Prensky
semanticscholar   +1 more source

Understanding elementary mathematics teachers’ intention to use a digital game through the technology acceptance model

Education and Information Technologies : Official Journal of the IFIP technical committee on Education, 2022
Sheunghyun Yeo   +2 more
semanticscholar   +1 more source

Digital Game Pedagogy: Teaching with Games

2016
In this chapter we see how pedagogy connects with videogames by looking at games through the lens of several known and accepted instructional theories and models. Using the premise that “good” games already embody sound pedagogy we should have little trouble mapping instructional theories onto game designs even if the incorporation of those theories ...
openaire   +1 more source

The WHO fungal priority pathogens list as a game-changer

Nature Reviews Microbiology, 2023
Matthew C Fisher, David W Denning
exaly  

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